Take into consideration that the rules for official game time for pre-game and live betting may differ per sport.
In this section, you are presented with the pre-game rules.
American Football

Official Game Times
- Bets are considered official after 55 minutes of play. If 55 minutes of play is not conducted, a bet on the team is treated as no action, and a parlay bet will be reduced accordingly.
- Bets on 1st, 2nd halves and all quarters will be considered action upon completion of the period in question.If the period is played under shortened conditionals, all wagers on that period will be deemed no action.
- Bets on spread, money line, totals for the whole game and all bets on second halves always include overtime scoring. Bets for the 4th quarter do not include overtime scoring.
- Game must be played on the scheduled date and site.
- All postseason wagers will have action as long as the game is completed within 30 days from the original start date.
NFL/NCAAF Betting Props
Score First in the Game:
First team to score in the game. If a team scores and the game is canceled or postponed afterward, all wagers stand regardless of how many minutes have been played.
Score Last in the Game:
It must be an official game (55 minutes of play). If the game goes into overtime, the team that scores last will be the winner.
Score in the first 5½, 6½, 7½ minutes:
These are three separate prop bets, giving the option to bet YES or NO on whether there will be any type of score in the first 5½, 6½, or 7½ minutes of the game.
5½, 6½ or 7½ minutes must be played for bets to have action. If the game is canceled or postponed before these periods of play, all wagers will have no action.
NOTE: If a score occurs exactly on the designated minute/second mark, the YES wagers will be winners. For example, if you bet on YES (there will be a score) in the first 6½ minutes of a game, your bet wins if there is a score with 8:30 left on the clock. The bet will lose only if the first score does not occur until the 8:29 mark or after.
Total 1st Half Points vs. Total 2nd Half Points: It must be an official game (55 minutes of play) and includes overtime.
First Scoring Play (touchdown or FG/safety): If a team scores and the game is canceled or postponed afterward, all wagers stand regardless of how many minutes have been played.
3 Unanswered Scores: Extra points or 2 point conversions do NOT count.
Player Props: All players must take the field and play for action. Results are based on the official stats from the game. A kicker who does not participate, due to shutout, but is suited up and available is considered to have played.
SEASON TOTAL WINS:
NFL: Team must play at least 16 games for wagers on its season wins to have action.
NCAA College Football: Team must play all scheduled games to have action.
Buying To/On 3 in NFL and NCAA
NCAA
-115 surcharge to Buy on/off of 3.
No Surcharge to buy to 3.
NFL
-120 surcharge to Buy on/off of 3.
Buying off of 3 in NFL is NOT allowed at Betcris

Basketball
General Rules
Official games times
Bets on the full game are considered official once there are only 5 minutes remaining.
- NBA: After 43 minutes of play
- NCAA or any other League*: After 35 minutes of play (*including FIBA, NBA Summer League and WNBA, unless otherwise specified).
Bets on 1st half, 2nd half, or quarters will have action only upon full completion of the half or quarter in question.
If the official time of play is not completed, bets on the spread, total, or money line are treated as no action, and all parlay and teaser bets will be reduced accordingly.
The game must be played on the scheduled date and site.
Any market whose outcome has already been determined will have action, even if the game is suspended after that point.
Suspended / postponed basketball games (USA Leagues)
For bets on NBA, NCAA, or WNBA to have action, the event must be deemed official by 5:00 am and at the originally scheduled location.
- If a game is postponed/suspended AFTER it has already been deemed an official game, wagers will be graded based on the official times.
- When a game is postponed/suspended BEFORE it begins, and it will not be played that day, all bets have no action and stakes will be refunded.
- When a game is in progress and delayed BEFORE it has been deemed official, the game must be resumed and completed by 5:00 am (in the time zone where the game is played) for bets to have action.
If for any reason the location of the game is changed from the original site, all bets placed prior to the change in venue will be no action.
Regardless of suspensions, all wagers placed on markets whose outcomes have already been determined will have action.
PLAYOFFS > All postseason wagers will have action, as long as the game is completed within 30 days from the original start date.
Suspended / postponed basketball games (International Leagues)
For bets on FIBA (or any other international basketball league outside the USA) to have action, the event must reach official game time within 48 hours and at the originally scheduled location.
- If a game is postponed/suspended AFTER it has already been deemed an official game, wagers will be graded based on the official times.
- When a game is postponed/suspended BEFORE it begins, and it is determined the game will not be played within 48 hours, all bets have no action and stakes will be refunded.
- When a game is in progress and delayed BEFORE it has been deemed official, the game must be resumed and completed within 48 hours for bets to have action.
If for any reason the location of the game is changed from the original site, all bets placed prior to the change in venue will be no action.
Regardless of suspensions, all wagers placed on markets whose outcomes have already been determined will have action.
PLAYOFFS > All postseason wagers will have action, as long as the game is completed within 30 days from the original start date.
Overtime rules
Any scores that happen in the overtime period will count towards bets placed on the full game and the second half (this applies to point spread, money line, and total bets).
Overtime does not count towards any 4th quarter bets.
These rules apply to all leagues.
NOTE: In international basketball (FIBA), teams sometimes play two legs against each other as part of a playoff/tournament. It is possible for an individual leg to end in a tie (the game will not go into an overtime period). In such cases, bets on the money line will have no action. Bets on the spread or total will have action and are graded based on the final score of the leg.
Proposition Bets
Player Props
For individual player props, the player must take the court and play for action. Results are based on the official stats from the game.
If a game is suspended with over 5 minutes remaining in regulation time, all player prop bets will have no action and stakes will be refunded, unless the outcome has already been determined (for example, if a player has already scored over the total points assigned to them).
If a game is suspended with under 5 minutes remaining in regulation time, all player prop bets will have action.
NOTE: Regulation time in NBA is 48 minutes, and 40 minutes for all other leagues (NCAA, WNBA, NBA Summer League, FIBA and other international leagues, unless otherwise specified)
Team totals and special spreads
When playing this type of bet, the game must be completed within 5 minutes of regulation time for bets to have action, unless the outcome has already been determined, in which case bets have action even in the case of a game being suspended.
- NBA: Regulation time is 48 minutes. Games must reach 43 minutes played for bets to have action.
- Any other league (NCAA, FIBA, WNBA, Summer League NBA): Regulation time is 40 minutes. Games must reach 35 minutes played for bets to have action.
Futures
NBA Futures
Bet on odds to win the NBA Championship, and odds for each division winner.
All wagers are "All-in" and have action regardless of suspensions or cancelations affecting individual games.
NBA Player Futures
Bet on which players will be awarded MVP honors and Rookie of the Year.
Once confirmed, all bets will stand regardless of any injuries that may occur, including season-ending injuries.
NBA Regular Season Winning Percentage
This is a wager on the Over/Under of a team's winning percentage for the regular season.
The team must play a minimum of 20 games for wagers on season winning percentage to have action. Wagers do not include any playoff games - regular season only. Wagers will have action as long as a minimum of 20 games have been played; a team does not need to play all its scheduled regular season games.
The winning percentage displayed at the end of the regular season on www.nba.com will be the official source for grading purposes, and all decisions by Management are final.
NCAA Basketball Futures
Bet on odds to win the NCAA National Championship.
All wagers are treated as "All-in" and have action regardless of suspensions or cancelations affecting individual games.
Football Soccer
Settlement and Cancellation Rules
All markets, except half time, first-half markets, extra time and penalty shootout, are considered for regulation time only (90 minutes of regulation plus injury time; unless otherwise stated). It could happen that a game gets suspended before the 90 minutes are reached; during the same day or day after, the official decision clarifying if the remaining minutes would be played or not will be informed and according to that, the game will be official and final for us.
Markets do not include overtime unless otherwise stated.
Suspended / postponed matches
In the case of soccer matches suspended before completion, bets will have action only if it is resumed within 48 hours of the original start time.
This will apply to matches postponed before starting, as well as matches that are paused in-game before the 90 minutes have been played.
In the case of matches that have started and are suspended in-game, the match must be resumed where it left off within 48 hours of the original kickoff time. If the league or governing body makes the decision to restart the game completely from the beginning, bets would have no action.
All matches during an elimination tournament or cup are played to completion regardless of whether the event concludes on any given day within the tournament's parameters.
Soccer Main Bets
3 Way Money Line
Your bet options are:
- Home
- Draw
- Away
Predict if the winner of the game will be either the Home team or the Away team, or the game will end in a draw.
Bet counts only for the 90 minutes of regulation, plus injury time.
Soccer Money Line Markets
Game - Money Line
Your bet options are:
- Home
- Away
Predict the winner of the game.
In the case of a Draw, all bets are graded 'no action' and stakes are refunded to the customer. Bet counts only for the 90 minutes of regulation plus injury time.
Who wins the rest of the Game (Current score X:X) (Live)
The current score lists Home team first, Away team second.
Your bet options are:
- Home
- Draw
- Away
Predict which team will win the remainder of the game, or if there will be a draw.
Bets will be graded based on goals scored between the time that the bet was placed and the end of the full regulation time.
Any goals scored prior to the bet being placed will not count.
Bet counts only for the 90 minutes of regulation plus injury time.
1st Half - 3 Way Money Line
Your bet options are:
- Home
- Draw
- Away
Predict the winner of the 1st half, or if there will be a draw at the end of the 1st half. Bet counts only for the first 45 minutes of regulation plus injury time.
1st Half - Who wins the rest (Current score X:X) (Live)
The current score lists Home team first, Away team second. Your bet options are Home, Draw and Away.
Predict which team will win the remainder of the First half, or if the First half will end in a draw.
Bets will be graded based on goals scored between the time that the bet was placed and the end of the first half.
Any goals scored prior to the bet being placed will not count.
Bet counts only for the first 45 minutes of regulation plus injury time.
Extra Time - 3 Way Money Line
Your bet options are Home, Draw and Away.
Predict the winner of the match at extra time, or if there will be a draw at the end of the extra time. Regulation time and penalty shootouts do not count.
Only goals scored during extra time will be considered for grading purposes. Extra time includes both halves of 15 minutes of play plus injury time.
Extra Time - First Half 3 Way Money Line
Your bet options are Home, Draw and Away.
Predict the winner of the match at the First half of extra time, or if there will be a draw at the end of the First half of extra time.
Only goals scored during the First half of Extra time will be considered for grading purposes. Bet counts only for the first 15 minutes of extra time plus injury time.
Extra Time - Who wins the rest of the match (Current score X:X) (Live)
Current score lists Home team first, Away team second. Your bet options are Home, Draw and Away.
Predict which team will win the remainder of the game, or if there will be a draw at the end of extra time.
Bets will be graded based on goals scored between the time that the bet was placed and end of extra time.
Any goals scored prior to the bet being placed will not count.
Bet counts only for the 30 minutes of extra time plus injury time.
Which team will win the penalty shoot-out
Your bet options are Home and Away.
Predict the team that will win the penalty shoot-outs.
Soccer Total Markets
Total goals
Your bet options are Over and Under.
Predict whether the total goals scored by both teams will be more or less than the line offered for the market.
Bet counts only for the 90 minutes of regulation plus injury time.
Total Goals (AWAY TEAM NAME)
Bet on how many goals the Away Team exactly scores in the match. Your bet options are: 0, 1, 2, 3+ goals.
Bet counts only for the 90 minutes of regulation plus injury time.
Total Goals (HOME TEAM NAME)
Bet on how many goals the Home Team exactly scores in the match. Your bet options are: 0, 1, 2, 3+ goals.
Bet counts only for the 90 minutes of regulation plus injury time.
Asian Total
Example: Goal line Under 2½, 3 -115.
If there are 0, 1 or 2 goals scored during the match, all bets on Under will be graded as winners. If there are exactly three goals scored during the match, half the stake will be returned and half will be a loss.
If there are four or more goals scored in the match, all bets on Under will be graded as a loss. Bet counts only for the 90 minutes of regulation plus injury time.
Team Total (AWAY TEAM NAME)
Your bet options are Over and Under.
Predict whether the total goals scored by the Away team will be more or less than the line offered for the market.
Bet counts only for the 90 minutes of regulation plus injury time.
Team Total (HOME TEAM NAME)
Your bet options are Over and Under.
Predict whether the total goals scored by the home team will be more or less than the line offered for the market.
Bet counts only for the 90 minutes of regulation plus injury time.
1st Half - Total
Your bet options are Over and Under.
Predict whether the total goals scored by both teams will be more or less than the line offered for the 1st half only.
Bet counts only for the first 45 minutes of regulation plus injury time.
1st Half - Asian Total
Example: Goal line Under 1½, 2 -115.
If there is 0 goals scored or 1 goal scored in the first half, bets on Under will be graded as winners.
If there are two goals scored exactly in the first half, half of the stake will be returned and half will be lost.
If there are three or more goals scored in the first half, all bets on Under lose. Bet counts only for the first 45 minutes of regulation plus injury time.
1st Half - Total Goals (AWAY TEAM NAME)
Your bet options are 0, 1, 2, 3+ goals.
Predict the exact number of goals scored in the first half by the Away team. Bet counts only for the first 45 minutes of regulation plus injury time.
1st Half - Total Goals (HOME TEAM NAME)
Your bet options are 0, 1, 2, 3+ goals.
Predict the exact number of goals scored in the first half by the Home team. Bet counts only for the first 45 minutes of regulation plus injury time.
1st Half - Exact number of goals
Your bet options are 0, 1, 2, 3+ goals.
Predict the exact number of goals scored in the first half by both teams. Bet counts only for the first 45 minutes of regulation plus injury time.
Second Half Total Goals (HOME TEAM NAME)
Your bet options are 0, 1, 2, 3+ goals.
Predict the exact number of goals scored in the second half by the Home team. Bet counts only for the last 45 minutes of regulation (second half) plus injury time.
Second Half Total Goals (AWAY TEAM NAME)
Your bet options are 0, 1, 2, 3+ goals.
Predict the exact number of goals scored in the second half by the Away team. Bet counts only for the last 45 minutes of regulation (second half) plus injury time.
Extra Time - Total goals
Your bet options are Over and Under.
Predict whether the total goals scored by both teams will be more or less than the line offered in.
Extra Time only.
Bet counts only for the 30 minutes of Extra Time plus injury time.
Soccer Additional Props
Anytime Goal Scorer
Current score lists Home team first, Away team second.
Your bet options are: Home Team Player name, Away Team Player name, No Goals scored. Predict if a player will score a goal at anytime in the match.
Any goals scored prior to placing your bet do not count towards this bet. Bet counts only for the 90 minutes of regulation plus injury time.
Next Goal Scorer
Current score lists Home team first, Away team second.
Your bet options are: Home Team Player name, Away Team Player name, No Goals scored. Predict the player that will score the next goal in the match.
Any goals scored prior to placing your bet will not count towards this bet.
Bet counts only for the 90 minutes of regulation plus injury time.
How will the match be decided?
Predict the way the match will be decided. Your bet options are:
- Home Team to win in regulation time.
- Away Team to win in regulation time.
- Home Team to win in Extra Time.
- Away Team to win in Extra Time.
- Home Team to win in Penalties.
- Away Team to win in Penalties.
Extra Time and Penalty Shootouts are considered for the settling of this market.
Who advances to next round?
Bet on either team to qualify to the next round of the tournament.
Extra Time and Penalty Shootouts are considered for the settling of this market.
Which team has kick-off?
Your bet options are Home team, Away team. Predict which team will kick off to start the match.
When will next goal be scored (Current score X:X) (Live)
Current score lists Home team first, Away team second.
Your bet options are:
- 00:01 – 15:00 min
- 15:01 – 30:00 min
- 30:01 – 45:00 min
- 45:01 – 60:00 min
- 60:01 – 75:00 min
- 75:01 – 90:00
- No goals scored.
Predict during which specific time period the next goal will be scored.
All bets are settled according to the current score.
Bet counts only for the 90 minutes of regulation plus injury time.
Penalty shootout - Team to score next goal (Current score X:X) (Live)
Bet on which team will score the next penalty shootout. Any penalties scored prior to your bet do not count.
Bet counts only for the penalty shootouts after extra time is over.
Extra Time - First Half Additional Correct score (Current score X:X)
Current score lists Home team first, Away team second.
Your bet options are:
- 0:0
- 1:0
- 0:1
- 1:1
- 2:0
- 0:2
- 2:1
- 1:2
- 2:2, etc.
Predict the exact score at the end of the first half of extra time. All bets are settled according to the current score.
Bet counts only for the first 15 minutes of extra time plus injury time.
Extra Time - Additional Correct score (Current score X:X)
Current score lists Home team first, Away team second.
Your bet options are 0:0, 1:0, 0:1, 1:1, 2:0, 0:2, 2:1, 1:2, 2:2, etc. Predict the exact score at the end of first and second extra time. All bets are settled according to the current score.
Bet counts only for the 30 minutes of extra time plus injury time.
Extra Time - Team to score next goal (Current score X:X) (Live)
Current score lists Home team first, Away team second. Your bet options are Home team, Draw, Away team.
Predict which team will score next during extra time, or if will end in a Draw. Any goals scored prior to placing your bet do not count towards the bet. Bet counts only for the 30 minutes of extra time plus injury time.
Own goals will count to the side credited with the goal.
1st Half - Additional Correct Score (Current score X:X)
Current score lists Home team first, Away team second.
Your bet options are:
- 0:0
- 1:0
- 0:1
- 1:1
- 2:0
- 0:2
- 2:1
- 1:2
- 2:2, etc.
Predict the exact score at the end of the first half.
All bets are settled according to the current score.
Bet counts only for the first 45 minutes of regulation plus injury time.
1st Half - Team to score next goal (Current score X:X) (Live)
Current score lists Home team first, Away team second. Your bet options are Home team, Draw, Away team. Predict which team will score next in the first half.
Any goals scored prior to placing your bet do not count towards bet. Bet counts only for the first 15 minutes of regulation plus injury time. Own goals will count to the side credited with the goal.
Highest Scoring Half
Your bet options are 1st half, 2nd half, Equal.
Bet on the most goals to be scored in either half or if they will be equal. Bet counts only for the 90 minutes of regulation plus injury time.
Odd/Even Total goals
Your bet options are Odd and Even.
Predict whether the total number of goals scored by both teams will be an odd or even number. Bets are settled based on the aggregate sum of total goals ( in an odd or even number).
Any match in 0 - 0 will be settled as an even number of goals. Own goals count.
Bet counts only for the 90 minutes of regulation plus injury time.
Exact number of goals
Your bet options are:
- 0
- 1
- 2
- 3
- 4
- 5
- 6+.
Predict the exact number of goals scored by both teams.
Bet counts only for the 90 minutes of regulation time plus injury time.
If a match is abandoned, bets will be voided unless a market has already been determined.
Bets outcome winners (Total Line 2.5)
Your bet options are Home win and under; Home win and over; Draw and under; Draw and over; Away win and under; Away win and over.
Predict both the winning team and whether the total number of goals by both teams will be more or less than 2½.
It is a combination of a 3 way line and a Total 2½.
All bets are settled according to the specified total line.
If a match is abandoned bets are void unless a market has already been determined. Bet counts only for the 90 minutes of regulation plus injury time.
Both teams to score a goal
Your bet options are:
- Yes
- No
Predict whether or not both teams will score during the match. Bet counts only for the 90 minutes of regulation plus injury time.
If a match is abandoned bets are void unless a market has already been determined.
Additional Correct Score (Current score X:X)
Current score lists Home team first, Away team second.
Your bet options are:
- 0:0
- 1:0
- 0:1
- 1:1
- 2:0
- 0:2
- 2:1
- 1:2
- 2:2, etc.
Predict the exact score at the end of regulation time.
All bets are settled according to the current score.
Bet counts only for the 90 minutes of regulation plus injury time.
Correct Score (Current score X:X)
Current score lists Home team first, Away team second.
Your bet options are:
- 0:0
- 1:0
- 0:1
- 1:1
- 2:0
- 0:2
- 2:1
- 1:2
- 2:2, etc.
Predict the exact score at the end of the match.
If a match is abandoned bets are canceled unless a market has already been determined. Bet counts only for the 90 minutes of regulation plus injury time.
Team to score next goal (Current score X:X) (Live)
Current score lists Home team first, Away team second. Your bet options are Home team, Draw, Away team.
Predict which team will score next in the match.
Any goals scored prior to placing your bet do not count towards the bet.
Bet counts only for the 90 minutes of regulation plus injury time. Own goals count to the side credited with the goal.
Soccer Cards Markets
- A Yellow card counts as ONE card.
- A Yellow+Red card counts as TWO cards.
- A Red card also counts as TWO cards.
- Two Yellow cards followed by a Red card counts as THREE cards.
Any card shown after the half-time whistle has been blown will be disregarded. Cards shown to non-players (e.g. managers or substitutes who play no subsequent part in the game) do not count towards the total.
Card Points
Card points, also called Booking points are calculated as follows:
- 10 pts for a yellow card
- 25 pts for a yellow/red card (a player’s second yellow card)
- 25 for a red card.
The maximum points a player can generate are 35 (10+25) for a yellow and a yellow/red card.
Settlement will be made according to all available evidence for cards shown during the regular 90 minutes of play.
Any card issued to a player after their substitution, to players on bench which were not substituted in, or issued to coaching staff, or issued during the half time interval, or after the referee has blown for full time, will NOT count for settling purposes.
Game - Total Card Points
Your bet options are Home team, Draw, Away team.
Predict the team that will be issued with the most booking points. Bet counts only for the 90 minutes of regulation plus injury time.
1st Half - Total Card Points
Your bet options are Home team, Draw, Away team.
Predict the team that will be issued with the most booking points in the first half. Bet counts only for the first 45 minutes of regulation plus injury time.
1st Half - Total Exact Cards
Your bet options are:
1, 2, 3, 4, 5, 6+.
Predict the total numbers of cards issued during the first half.
Bet counts only for the first 45 minutes of regulation plus injury time
1st Half - Total Cards
Bet on whether the cards shown to both teams will go over or under the market offered. Bet counts only for the first 45 minutes of regulation plus injury time
Game - Total Exact Cards
Your bet options are:
- 4
- 5
- 6
- 7
- 8
- 9
- 10
- 11
- 12+
Predict the total number of cards issued in the match.
Bet counts only for the 90 minutes of regulation plus injury time.
Settlement will be made with reference to all available evidence to cards shown during the scheduled 90 minutes play. Any card shown after the full-time whistle has been blown will be disregarded. Cards shown to non-players (e.g. managers or substitutes who play no subsequent part in the game) do not count towards the total.
In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined.
Game - Total Cards
Bet on whether the cards shown to both teams will be over or under a determined market. Bet counts only for the 90 minutes of regulation plus injury time.
Sending off?
Your bet options are:
- Yes
- No
Predict whether or not a player will get a red card during the game while playing. Bet counts only for the 90 minutes of regulation plus injury time.
Soccer Corners
Corners awarded but not taken will not count for settling purposes. Re-taken corners will count only once.
1st Half - Corners Odd / Even
Your bet options are Odd, Even.
Predict whether the total corners taken in the match will be an odd or even number. Bet counts only for the first 45 minutes of regulation plus injury time.
1st Half - Total Corners
Your bet options are:
- Over
- Under
Predict whether the total corners taken by both teams in the first half will be more or less than the specified quote.
Bet counts only for the first 45 minutes of regulation plus injury time.
1st Half - Total Corners (AWAY TEAM NAME)
Your bet options are:
- Over
- Under
Predict whether the total corners taken by the away team in the first half will be more or less than the specified quote.
Bet counts only for the first 45 minutes of regulation plus injury time.
1st Half - Total Corners (HOME TEAM NAME)
Your bet options are:
- Over
- Under
Predict whether the total corners taken by the home team in the first half will be more or less than the specified quote.
Bet counts only for the first 45 minutes of regulation plus injury time.
1st Half - Corners Spread
Your bet options are:
- Home team
- Away team.
Predict the team that achieves the most corners taken in the first half once the handicap spread has been added to the actual number of corners taken by each team.
Bet counts only for the first 45 minutes of regulation plus injury time.
1st Half - Corner bet
Your bet options are:
- Home team
- Draw
- Away team.
Predict the team that takes the most corners in the first half of the match. Bet counts only for the first 45 minutes of regulation plus injury time.
Game - Corners Odd / Even
Your bet options are:
- Odd
- Even
Predict whether the total corners taken in the match will be an odd or even number. Bet counts only for the 90 minutes of regulation plus injury time.
Game - Total Corners
Your bet options are:
- Over
- Under
Predict whether the total corners taken by both teams will be more than or less than the specified quote.
Bet counts only for the 90 minutes of regulation plus injury time.
Game - Total Corners (AWAY TEAM NAME)
Your bet options are:
- Over
- Under
Predict whether the total corners taken by the away team will be more than or less than the specified quote.
Bet counts only for the 90 minutes of regulation plus injury time.
Game - Total Corners (HOME TEAM NAME)
Your bet options are:
- Over
- Under
Predict whether the total corners taken by the home team will be more than or less than the specified quote.
Bet counts only for the 90 minutes of regulation plus injury time.
Game - Corners (AWAY TEAM NAME)
Your bet options are:
- 0-2
- 3-4
- 5-6
- 7+
Predict the range of corners taken by the away team.
Bet counts only for the 90 minutes of regulation plus injury time.
Game - Corners (HOME TEAM NAME)
Your bet options are:
- 0-2
- 3-4
- 5-6
- 7+
Predict the range of corners taken by the home team.
Bet counts only for the 90 minutes of regulation plus injury time.
Game - Corners Spread
Your bet options are:
- Home team
- Away team
Predict the team that achieves the most corners taken in the match once the handicap spread has been added to the actual number of corners taken by each team.
Bet counts only for the 90 minutes of regulation plus injury time.
Game - Total Corners
Your bet options are:
- Over
- Under
Predict whether the total corners taken by both teams will be more or less than the specified quote.
Bet counts only for the 90 minutes of regulation plus injury time.
Game - Corner bet
Your bet options are:
- Home team
- Draw
- Away team
Predict the team that takes the most corners in the match.
Bet counts only for the 90 minutes of regulation plus injury time
Soccer Asian Spread
3 Way Handicap Betting
In handicap betting, the side considered weaker, also called the 'underdog', is awarded a virtual goal advantage that statistically increases the chances for a draw between the teams or a win for the underdog. This virtual goal will be added to the official final score for grading purposes.
The favorite is handicapped, meaning it gives up a goal or a certain number of goals. If there is no odds favorite, the away team is awarded the goal advantage.
Total goals
Your bet options are Over, Under.
Predict whether the total goals scored by both teams will be more or less than the line offered.
Bet counts only for the 90 minutes of regulation, plus injury time.
Totals that outcome has already been determined, will be graded and have action even if the event is not fully completed.
Soccer Spread Markets
We offer Asian Spread Handicaps for:
- Full Game (Bet counts for the 90 minutes of regulation plus injury time ONLY).
- 1st Half (Bet counts for the first 45 minutes of regulation plus injury time ONLY).
- 1st Extra Time (Bet counts for the first 15 minutes of Extra Time ONLY).
- Extra Time (Bet counts for the 30 minutes of Extra Time plus injury time ONLY).
Each Asian handicap line will be graded according to the events occurred within the time frame that the regulation indicates.
Below you'll find a detailed explanation of all possible scenarios and outcomes.
Asian Handicap Line PK (also known as ‘pick’em’ line)
If either team wins by any margin, the winning team is to be settled as the winning selection. In the event of a draw all bets are canceled and stakes are refunded.
Asian Handicap Line PK, - ½
The bet is split into two separate bets:
One part of the bet is a pick’em.
The other part of the bet is a ½ goal line.
Favorite giving a PK, - ½ goal:
A win by 1 or more - All bets on this selection will be winners.
Draw - Half the stake is settled as a loss and the other half is refunded to the customer. Loss by any score - All bets on this selection are a loss.
Underdog receiving PK, + ½ goal:
Win by any score - All bets on this selection are winners.
Draw - Half the stake is settled as a loss and the other half is refunded to the customer. Loss by any score - All bets on this selection are a loss.
Underdog receiving PK, + ½ goal:
Win by any score - All bets on this selection are winners.
Draw - Half the stake is settled as a winner and the other half is refunded to the customer. Loss by any score - All bets on the selection are a loss.
Asian Handicap Line -½
Favorite giving a -½ goal:
Win by any score - All bets on this selection are winners. Draw - All bets on this selection are a loss.
Loss by any score - All bets on this selection are a loss.
Underdog receiving +½ goal:
Win by any score - All bets on this selection are winners. Draw - All bets on this selection are winners.
Loss by any score - All bets on this selection are a loss.
Asian Handicap Line -½,-1
The bet is split into two separate bets: One part of the bet is a ½ goal line.
The other part of the bet is a full goal line.
Favorite giving a -½, -1 goal:
Win by 2 or more - All bets on this selection are winners.
Win by exactly 1 - Half of the bet is a winner and the other half is refunded to the customer. Draw or loss by any score - All bets on this selection are a loss.
Underdog receiving +½, +1 goal:
Win by any score - All bets on this selection are winners. Draw - All bets on this selection are winners
Loss by 1 - Half of the bet is a loss and the other half is refunded to the customer. Loss by more than 1 - All bets on the selection are a loss.
Asian Handicap Line -1
Favorite giving -1 full goal:
Win by 2 or more - All bets on this selection are winners.
Win by exactly 1 - All bets on this selection are canceled and refunded to the customer. Draw or loss - All bets on this selection are a loss.
Underdog receiving +1 full goal:
Win by any score or draw - All bets on this selection are winners.
Loss by exactly 1 - All bets on this selection are canceled and refunded to the customer. Loss by 2 or more - All bets on this selection are a loss.
Asian Handicap Line -1,-1½
The bet is split into two separate bets:
One part of the bet is a full goal line
The other part of the bet is a 1½ goal line.
Favorite giving -1, -1½ goal:
Win by 2 or more - All bets on this selection are winners.
Win by exactly 1 - Half of the bet is a loss and the other half is refunded to the customer. Draw or loss by any score - All bets on this selection are a loss.
Underdog receiving +1, +1½ goal:
Win by any score - All bets on this selection are winners. Draw - All bets on this selection are winners.
Loss by 1 - Half of the bet is a win and the other half is refunded to the customer. Loss by more than 1 - All bets on the selection are a loss.
Asian Handicap Line -1½
Favorite giving -1½ goal:
Win by 2 or more - All bets on this selection are winners. Win by exactly 1 - All bets on this selection are a loss. Draw or loss - All bets on this selection are a loss.
Underdog receiving +1½ goal:
Win by any score or draw - All bets on this selection are winners. Loss by exactly 1 - All bets on this selection are winners.
Loss by 2 or more - All bets on this selection are a loss.
Bet counts only for the 90 minutes of regulation plus injury time.
Asian Handicap Line -1½,-2
The bet is split into two separate bets: One part of the bet is a 1½ goal line.
The other part of the bet is a 2 goal line.
Favorite giving -1½, -2 goals:
Win by 3 or more - All bets on this selection are winners.
Win by exactly 2 - Half of the bet is a win and the other half is refunded to the customer. Win by exactly 1 – All bets on this selection are a loss.
Draw or loss by any score - All bets on this selection are a loss.
Underdog receiving +1½, +2 goals:
Win by any score - All bets on this selection are winners. Draw or loss by 1 - All bets on this selection are winners.
Loss by 2 - Half of the bet is a loss and the other half is refunded to the customer.
Loss by 3 or more - All bets on the selection are a loss.
Asian Handicap Line -2
Favorite giving -2 goals:
Win by 3 or more - All bets on this selection are winners.
Win by exactly 2 - All bets on this selection are canceled and refunded to the customer. Win by exactly 1 - All bets on this selection are a loss.
Draw or loss - All bets on this selection are a loss.
Underdog receiving +2 goals:
Win by any score or draw - All bets on this selection are winners. Loss by exactly 1 - All bets on this selection are winners.
Loss by exactly 2 - All bets on this selection are void and refunded to the customer. Loss by 3 or more - All bets on this selection are a loss.
Asian Handicap Line -2, -2½
The bet is split into two separate bets: One part of the bet is a 2 goal line.
The other part of the bet is a 2½ goals line.
Favorite giving -2, -2½ goals:
Win by 3 or more - All bets on this selection are winners.
Win by exactly 2 - Half of the bet is a loss and the other half is refunded to the customer. Draw or loss by any score - All bets on this selection are a loss.
Underdog receiving +2, +2½ goals:
Win by any score - All bets on this selection are winners. Draw or loss by 1 - All bets on this selection are winners
Loss by 2 - Half of the bet is a winner and the other half is refunded to the customer. Loss by 3 or more - All bets on the selection are a loss.
Asian Handicap Line -2½
Favorite giving -2½ goals:
Win by 3 or more - All bets on this selection are winners. Win by exactly 2 - All bets on this selection are a loss. Win by exactly 1 - All bets on this selection are a loss. Draw or loss - All bets on this selection are a loss.
Underdog receiving +2½ goals:
Win by any score or draw - All bets on this selection are winners. Loss by exactly 1 - All bets on this selection are winners.
Loss by exactly 2 - All bets on this selection are winners. Loss by 3 or more - All bets on this selection are a loss.
Asian Handicap Line - 2½, -3
The bet is split into two separate bets: One part of the bet is a 2½ goals line.
The other part of the bet is a 3 goals line.
Favorite giving -2½, -3 goals:
Win by 4 or more - All bets on this selection are winners.
Win by exactly 3 - Half of the bet is a winner and the other half is refunded to the customer. Win by exactly 1 or 2 goals - All bets on this selection are a loss.
Draw or loss by any score - All bets on this selection are a loss.
Underdog receiving +2½, +3 goals:
Win by any score - All bets on this selection are winners. Draw or loss by 1 or 2 - All bets on this selection are winners
Loss by 3 - Half of the bet is a loss and the other half is refunded to the customer. Loss by 4 or more - All bets on the selection are a loss.
In case of soccer matches suspended before completion, bets will have action only if it is resumed within 48 hours of the original start time.
This will apply to matches postponed before starting, as well as matches that are paused in-game before the 90 minutes have been played.
In the case of matches that have started and are suspended in-game, the match must be resumed where it left off within 48 hours of the original kickoff time. If the league or governing body makes the decision to restart the game completely from the beginning, bets would have no action.
All matches during an elimination tournament or cup are played to completion regardless of whether the event concludes on any given day within the tournament's parameters.Tennis
General Rules
Betcris accepts bets on all major tennis events using straight money lines.
- Example:
- Rafael Nadal -140 or risk $140 to win $100
- Novan Djokovic +120 or risk $100 to win $120
Betcris provides all tennis wagers on the individual matches or sets.
Matchup must be fully complete without player's withdrawal, incapacity or disqualification for bets to stand. If a match is rescheduled due to scheduling, weather problems, bad light, etc. then all bets will have action and all wagers will stand.
All tennis future bets are placed as 'All In' unless otherwise stated. If a player withdraws before participating, then all bets on that player are settled as a loss.
For doubles tennis, there is a Super Tiebreaker rule when a match goes to the third set. Only one game is added to the total for betting purposes.
Tiebreaker & Super tiebreaker rules
When a tennis match goes to a tiebreaker, individual tiebreaker points will NOT be counted towards the grading of over/under totals.
For example, if a set is tied 6-6, a tiebreaker will be played to determine who wins the set. If that tiebreaker ends with a score of 7-5, the set's final score is 7-6 and in this case, 13 games count towards the total.
In other words, the tiebreaker adds one game only to the total.
For doubles tennis, a Super Tiebreaker rule is applied when a match goes to the third set. This means there is no traditional third set played, but instead, a tiebreaker (usually to 10 points) is used.
The same as a regular tiebreaker, when this happens only one game is added to the total for betting purposes.
Table Tennis
Void Bets
In the event of any of the named players in a match changing before the match starts then all bets are void. In the event of a match starting but not being completed, all bets will be void, unless the specific market outcome is already determined.
Once the result is determined for the settlement of bets, subsequent disqualifications and/or appeals will not affect bets.
Match Winner
- If there is a change to the scheduled number of games played in the match, bets placed on this market will stand.
- A match will officially start with the first serve of the match.
- If a match is suspended bets placed on this market will stand provided the match is completed before the end of the competition.
- If a match is suspended and is not completed before the end of the competition, bets placed on this market will be void.
- If a player is disqualified or retires from the match, bets placed on this market will be void because the match did not play for the full duration.
- Settlement will occur in real time and will be taken from the feed supplied by our service providers.
Game Winner
If a match is suspended during the specific game, bets placed on this market will stand provided the specific game is completed before the end of the competition.
- If a match is suspended during the specific game and is not completed before the end of the competition, bets placed on this market will be void.
- If a match is suspended after the specific game, bets placed on this market will stand win or lose.
Handicap Betting (Points)
Predict the result of a specific match after the handicap spread has been applied to one of the competitors. A handicap of (+/-) one or more points will be given to one/both of the competitors, which will be added to the actual number of points won by each competitor of the match.
Predict the result of a specific game after the handicap spread has been applied to one of the competitors. A handicap of (+/-) one or more points will be given to one/both of the competitors, which will be added to the actual number of points won.
In the event of the statutory number of games being changed or differing from those offered for betting purposes then all bets are void.
Total Points Betting (Match and Player)
Markets are based on the statutory number of games being played. In the event of the statutory number of games being changed or differing from those offered for betting purposes then all bets are void.
Predict whether the number of points played in a specific game will be over/under the number specified. Example: if the market is over/under 16 points, over means 17 points or more and under means 15 points of fewer.
Predict whether the number of points played in a specific match will be over/under the number specified. Example: if the market is over/under 67.5 points, over means 68 points or more and under means 67 points of fewer.
The Match must be completed for ‘Match’ Total Bets to stand. The specified Game must be completed for ‘Game’ Total bets must stand.
In-Play Game Markets (Current and Next)
The specified game must be completed for bets to stand, unless the specific market outcome is already determined.
First Game Markets
The game must be completed for bets to stand, unless the specific market outcome is already determined.
Race to Markets
Bets are settled based on the first player to reach the nominated number of points in the relevant game. In the event of neither player reaching the number of points required (because of abandonment) then bets on that market will be void. If the relevant game is not played, then all race markets for that game will be void.
In-Play Point Betting
Bets are offered for a player to win the nominated point. In the event of the point not being played, due to the game or match ending, all bets on that point will be void.
Correct Score after X Games - Bets are void if the statutory number of games are not completed, or are changed; unless the outcome is already determined.
Hockey
General Rules
Excluding NHL or unless otherwise stated, all wagers are for regulation time ONLY and do NOT include either overtime or penalty shootouts.
All postseason wagers will have action as long as the game is completed within 30 days from the original start date.
NHL Game betting
Goals scored during overtime are included for bets on the game, but are not included on bets for the 3rd period.
If a game requires a shoot-out to determine the winner, 1 goal will be awarded to the winner for the final score (regardless of how many goals were scored in the shoot-out) which will be recognized for the total goals scored, as well as the winning team.
Game must be played on scheduled date and site.
NHL Betting Periods
The full 20 minutes of the period must be played to have action.
NHL Overtime Line
Bets on NHL overtime line are for the complete overtime, regardless of how many overtime periods are played and will include a shoot-out if required to determine the winner.
NHL team totals
Team total in NHL is based on regulation time and overtime, shootout penalties do not count.
NHL 3-Way and European Ice Hockey (Draw line quote)
NHL 3 way and European Ice Hockey is settled without overtime (60 minutes of play) for the main quote (Away/Home/Draw/Total). This option does NOT include overtime or a shootout.
Betting on Hockey
NHL -Alternative Pucklines & Totals include overtime and shootouts.
NHL Regular Season Wins and Total Season Points
The team must play 82 Regular Season games for bets on season wins and total Season Points to have action.
Line Types
We offer 3 different types of lines for Hockey:
- The Canadian Line
- 3- Way Option
- Straight Money Lines
Canadian Line
The Canadian line is a combination of a goal and money line. The money line is a 20 cent line for straight bets.
Example:
Boston Bruins +1 1/2 -140
L.A. Kings -1 1/2 +120
If betting on the Kings, the customer would give up a goal and a half and would risk $100 to win $120; the Kings would have to win by at least two goals. If betting on the Bruins, the customer would get a goal and half but would risk $140 to win $100.
Money Line
All money line options are prices to win the game outright, according to NHL rules.
Example:
Boston Bruins +110
L.A. Kings -130
If you select the Bruins to win the game, betting $100 would win you $110. If you select the Kings to win, you would need to risk $130 to win $100.
Totals Over/Under
Example:
Bruins +1 1/2 -140 5 OVER -130
Kings -1 1/2 +120
As well as having favorites on sides, you also have favorites on totals.
In this example, over the total of five goals is indicated as the favorite, in which case the customer would lay $130 to win $100. If betting on the game to go under five goals, the customer goes with the underdog so they receive a larger return, in this case, risking $100 to win $110.
If there is no money line indicated, the total has a ‘FLAT’ line or -110 whether betting over or under, in which case the customer would lay $110 to win $100 either way.
When you bet on total pucks, if the score falls on the number, in this case, five, it will be ‘no action’.
Golf
Betting on all Major Golfing Events
- Straight money line betting as well as match-ups.
- Betting right up until tee-off time.
- In head-to-head match-ups, both golfers must tee-off in order to have action. If one player misses the cut, his opponent is deemed the winner. If both players miss the cut the lower score wins. If both players have the same score, then all bets are refunded.
Special Handicap Head to Heads
If a player withdraws after tee off or misses the cut the player who plays the most holes wins. Playoffs do not count for handicap bets.
To Win a Tournament
- Bets placed on Golfers to win a Tournament within 10 days of the tournament commencing and the player is a non-starter, bets will be refunded.
- The Only Outright bets that will not be refunded is when 'ALL IN' betting is stated, and they are genuine 'Futures' Markets and posted more than 10 days prior to the Tournament.
- In the event of a tie where 3 or more competitors are offered in one betting option, the payout will be divided by the number of players tied. For example, 2 players tie for the Top USA player at the British Open will result in the normal payout given divided by 2.
- If a tournament is shortened, after it has started, then all bets stand. Bets accepted after the end of a day's play are void unless there is further play, which counts towards the result of the tournament (other than a playoff). Or the betting is specifically stated to be on the outcome of a playoff.
- If a tournament is officially abandoned, all bets on the tournament are void, except options that have already been decided.
Boxing / Martial Arts
Boxing
General Rules
- Date: If the fight does not take place for any reason and is started again within 14 days after the original start date, then - unless otherwise specified - all bets count for the rescheduled fight. If the fight is NOT started within 14 days after the original start date, then all bets will be void.
- Future Fights: The one exception to the 48-hour rule, is fights that have been set up before the exact date is known and will be reclassified under the correct event and date, once an official announcement has been made. These fights will only be voided if either fighter is scheduled to fight another opponent instead. Once a fight has been reclassified, it is then subject to the 48-hour rule as normal.
- www.boxrec.com will be used as the official results page for any final decisions.
- If a rescheduled fight takes place in a country different from the original country, then all bets will be void. If a fight is rescheduled and takes place at a different venue but in the same country, then all bets are valid.
- The result at the end of the contest is final. This includes any recounts of the judges’ scorecards. For betting purposes, any contest declared a ‘technical draw’ will result in a draw being deemed the winning option. Any subsequent changes made by governing bodies do not count for betting purposes.
- Total Points/Rounds (Over/Under): If the fight is abandoned before its completion then all bets will be void, unless the highest possible total to bet on has already been attained, in which case all bets stand. If a boxer fails to start a round, then the previous completed round is considered the last round of the fight. Where half a round is stated, the half way point of the respective round (1 minute 30 seconds for 3-minute rounds or 2 minutes 30 seconds for 5 minute rounds) will determine the under or over. If a contest lands exactly on the specified half round time, the result will be considered ‘Over’ (Eg: Total is over/under 1.5 rounds and the contest ends at 1:30 of the 2nd round – the ‘Over’ will be the winner).
- Knockdown/Count in Round: Only knockdowns that lead to a ‘count’ from the referee or if the referee initiates a ‘count’ will qualify for this bet.
- Individual Round betting: Bets will be settled based on the round during which the bout ends. If a boxer fails to start a round, then the previous completed round is considered the ‘winning’ result for this bet. If for any reason, the number of rounds is changed before the fight, all round by round bets will be considered invalid.
- Draws: If a fight ends in a draw and no odds have been offered for this option, all bets will be void.
- Method of Victory: All bets will be settled on the official result declared. If, for any reason, the number of rounds is changed before the fight, all bets stand.
Offered options:- KO: When a fighter fails to stand up after a 10 count.
- TKO: When the bout is stopped by the referee or one fighter retires.
- Technical Decision: When the bout is stopped by a cut/injury not caused by a punch, and decided by the judges’ scorecards before the scheduled number of rounds is completed.
- Disqualification: When the bout is stopped and the referee declares one or both fighters as disqualified.
- On Points: When the bout is decided by the judges’ scorecards at the conclusion of the scheduled number of rounds.
- Draw: When the judges’ scorecards are a draw, or when the referee stops the fight and declares a technical draw
Mixed Martial Arts
General Rules
- The result at the end of the contest is final. This includes any recounts of the judges’ scorecards. Any subsequent changes made by governing bodies do not count for betting purposes.
- Total Points/Rounds (Over/Under): If a fighter fails to start a round then the previous completed round is considered the last round of the fight. Where half a round is stated, the half way point of the respective round (1 minute 30 seconds for 3-minute rounds or 2 minutes 30 seconds for 5 minute rounds) will determine the under or over. If a contest lands exactly on the specified half round time, the result will be considered ‘Over’ (Eg: Total is over/under 1.5 rounds and the contest ends at 1:30 of the 2nd round – the ‘Over’ will be the winner).
- Knockdown/Count in Round: Only knockdowns that lead to a ‘count’ from the referee or if the referee initiates a ‘count’ will qualify for this bet.
- Round by Round betting: Bets will be settled based on the round during which the bout ends. If a fighter fails to start a round, then the previous completed round is considered the ‘winning’ result for this bet.
- Draws: If a fight ends in a draw and no odds have been offered for this option, all bets will be void.
Motor Racing
Official times
Bets are considered official on the winner and head to head matchups once the entire race is officially completed.
If a driver withdraws from the race before it begins, all bets on that driver will have no action.
If a driver begins the race but then withdraws after the starting gun, bets on that driver will have action.
If a postponed race takes place within 120 hours of the scheduled starting time, all bets have action, and should the race remain postponed for longer than 120 hours, all bets will have no action.
Head to Head racing matchups
On a head to head matchup, both drivers must start for the bets to have action.
Bets on Formula One (F1), Motor and Auto races are decided based on the podium positions on the day prizes are announced for the particular event, and any change in position after this time is not considered for settling purposes.
In a head to head matchup if both drivers fail to finish the race, the driver who completes the most laps will be deemed the winner, and if both drivers complete the same number of laps, the respective head to head bet is deemed no action and stakes will be returned.
NASCAR
There are two main ways to bet on NASCAR and other motor racing events. Either on the out-right winner of the race or on the winner of a predetermined matchup.
The driver must start for action.
- Example:
- (Straight Wager):
- Jeff Gordon 1/1 or 100 to win 100
- Dale Jarrett 2/1 or 100 to win 200
- Mark Martin 2/1 or 100 to win 200
- Mark Skinner 5/2 or 100 to win 250
- Dale Earnhardt 7/5 or 100 to win 140
If a postponed race takes place within 72 hours of the scheduled start time all bets have action.
Motor Racing and Nascar Match-ups
Both drivers must start for action.
Match-up 1:
Jeff Gordon -140 or risk $140 to win $100 Vs. Dale Earnhardt +120 or risk $100 USD to win $120 USD
Formula One Betting
Bets on Formula One (F1), Motor and Auto races are decided on the podium position of the day of the prize giving for the particular event, any changes in position after this time is not considered for settling purposes. If two drivers abandon the race after completing the same number of laps, the respective head to head is deemed void, otherwise, the driver who completes the most laps will be deemed the winner if both drivers fail to finish the race.
To win the race:
60% of the starting field must start the race for action.Top 3 (podium) finishes:
80% of the starting field must start for action.
Drivers Matchups:
Both drivers must start the race for action.
The formation lap is not considered part of the race for wagering purposes.
Fantasy
Fantasy General Rules
- For scoring purposes the following websites will be used- www.nfl.com www.nba.com and www.mlb.com
- In head to head matchups and group betting, all players must play for action otherwise all bets will be refunded.
- All Baseball Betting matches must go a minimum of 5 full innings and no maximum. After 5 innings all stats are recorded from www.mlb.com
- All NFL Betting matches must go 55 minutes for action. NBA games must go 43 minutes for action.
- All bets will stand regardless of change of venue and date/time as long as the match affected is played within seven days of the original schedule, NBA and MLB games which are not played on the scheduled date will be cancelled. MLB pitching changes do not affect fantasy sports betting, unless the changed pitchers are affected in match ups or groups.
- Season futures group betting is all in, meaning all wagers will stand regardless of players not playing a game.
- All points are accumulated for each player, or where specified each position.
- In the event of a tie, tie breakers will be used. See below for definitions.
MLB Betting Points System
Batting
Specified batters do not accumulate pitching stats
Tie breaker
The player with the most stats in these categories in order, will decide the batter winner (only in order to decide the winner): Player with the least STRIKE OUTS; then if still tied, the player with the most HITS, Most RBI'S, Most RUNS, Most BB.
Hits | 1 pt |
Runs | 2 pts |
Single | 1 pt |
Double | 2 pts |
Triple | 4 pts |
Home Run | 3 pts |
RBI | 1 pt |
Stolen Base | 1 pt |
Base on Balls | 1 pt |
Strikeouts | -2 pts |
Pitching
Pitchers Stats for pitching only, hitting/At Bats etc not included for pitchers.
Innings pitched
2 Points (Fractions count, ie 5.1 inn = 10.2 points)
Tie breaker
- The player with the most stats in these categories in order will decide the batter winner (only in order to decide the winner):
- The player with the most INNINGS Pitched, if still tied.
- The pitcher with the most STRIKE OUTS, Least HITS, Least BB, Least RUNS
- After the tie breaker rule, if players are still tied:
- Head to head bets will be refunded.
- In the event of a tie where 3 or more competitors are offered in one betting option, the payout will be divided by the number of players tied.
Hits | -1 pt |
Runs | -1 pt |
Strikeouts | 1 pt |
Home Run | -1 pt |
Base on Balls | -1 pt |
Saves | 1 pt |
Blown Saves | -1 pt |
Wins | 1 pt |
Loss | -1 pt |
NFL Points System Offensive
Rushing/Receiving TDs | 6 Points |
Rushing/Receiving Yards | 1 point for every 10 yards |
Receptions (for PPR only) | 1 Point |
Passing TDs | 4 Points |
Passing Interceptions Thrown | Negative 2 points |
Fumbles Lost to Opponent | Negative 2 points |
Passing Yards | 1 point for every 25 yards |
Passing/Rushing/Receiving 2 Point Conversions | 2 points |
Field Goal Made (0-39 yards) | 3 points |
Field Goal Made (40-49 yards) | 4 points |
Field Goal Made (50+ yards) | 5 points |
Field Goal Missed | Negative 1 point |
Extra Point Made | 1 point |
Extra Point Missed | Negative 1 point |
NFL Points System Defensive
Fumble Recoveries (from the opponent) | 2 Points |
Interceptions Caught | 2 points |
Blocked Field Goals | 2 Points |
Blocked Punts | 1 Point |
Blocked Extra Points | 1 point |
Sacked a QB | 1 point |
Safeties | 2 points |
Passing/Rushing/Receiving 2 Point Conversions | 2 points |
Total Points Allowed (0) | 10 points |
Total Points Allowed (1-6) | 7 points |
Total Points Allowed (7-13) | 4 points |
Total Points Allowed (14-20) | 1 point |
Total Points Allowed (21-27) | 0 point |
Total Points Allowed (28-34) | -1 point |
e-Sports

- The start dates and times displayed on our website for eSport matches are an indication only and are not guaranteed to be correct. If a match is suspended or postponed, and not resumed within 24 hours from the actual scheduled start time, then wagers on the match will have no action and be refunded.
The exception being any wager on whether a team/player advances in a tournament or wins the tournament, will have action regardless of a suspended or postponed match. - All wagers will be settled using the official result as declared by the relevant governing body of the competition concerned.
- Total Betting: A total in eSports can be Rounds/Maps/Kills or other counting measures dependent on the game. The total will only be referred to as the total.
- If the announced number of maps/rounds is changed all bets on the handicap or total are canceled. Bets on the money line (outcome of the match) have action.
- If a player or team receives a walkover or win by admin decision on at least one map, all wagers on the series (money line, spread, and total) will be canceled and wagers refunded.
- Wagers will not be canceled because a team is playing with a stand-in or replacement player.
- In games with a Hero Draft/Champions Select phase (dota 2, LoL, etc.) bets during this phase are allowed.
- In a match where one team begins with an advantage of one map, the maps will be numbered by first map played (e.g. Map 1, Map 2, etc.)
- The bets on a match will stand as long as the two teams are correctly listed, regardless of the League header under which the teams are placed on our website.
- If there was an error/typo or system failure that would result in incorrect odds (line), we reserve the right to void the bet or revise the odds and resettle the bet at the correct odds at our sole discretion.
- If a draw option has not been made available, then extra time will count, if played.
- If a player or team changes their name, any wagers placed on lines offered under the previous name will still have action, as long as it’s clear what game or match the wagers are on. In case of a team or brand picking up a roster, bets will be no action.
Live Betting
In live betting, if a map is replayed due to a draw, disconnect or similar reasons, all live wagers on the respective map will be canceled. The replay of the map will be treated as a separate game.
Rugby League & Union Rules
Rugby League
If a match is interrupted and continued within 48h after initial kickoff, all open bets will be settled with the final result. Otherwise, all undecided bets are considered void.
Regular 80 Minutes: Markets are based on the result at the end of a scheduled 80 minutes play unless otherwise stated. This includes any added injury or stoppage time but does not include extra-time, time allocated for a penalty shootout or sudden death.
Settlement and cancellation rules
If the market remains open when the following events have already taken place: score changes or red cards, we reserve the right to void betting.
If the market was opened with a missing or incorrect red card, we reserve the right to void betting.
If odds were offered with an incorrect match time (more than 2 minutes), we reserve the right to void betting.
If the team names or category are displayed incorrectly, we reserve the right to void betting
Unless otherwise stated Rugby League ‘Nines’ match bets are settled on the specific tournament regulation play and exclude extra-time if played.
If a venue is changed from the one advertised then all bets on that match are void.
In the event of a change of opponent from the one advertised then all bets for that match are void.
Abandoned MatchesAll bets are void apart from markets where the outcome is already determined.
Match Betting (Regulation Time Only)Handicap Betting/Alternative Handicap Betting (Including In-Play) - In 2-Way markets bets are void in the event of a tie.
Total Points 2-Way/Alternative Total Points 2-Way/Team Total Points 2-Way - Where scores are level with the total points taken then bets will be void.
Match and Team Totals/Alternative Totals (Including In-Play) - In 2-Way markets, where scores are level with the total points taken then bets will be void.
Draw-No-Bet - If the game finishes in a draw then bets will be settled as a Push.
1st/2nd Half Draw-No-Bet - If the 1st/2nd half of a specified match finishes in a draw then bets will be settled as a Push.
Next Try 2-Way - Where there is no next try scored then bets will be void.
Total Tries/Team Total Tries/Most Tries Markets (including alternatives) - In 2-Way markets where scores are level with the quote taken then bets will be void. For these markets try includes penalty try.
First Scoring Play/Team First Scoring Play/First Scoring Play 2nd Half/Score First (2nd Half)/Team to Score First/Team to Score 1st Try/Last Scoring Play of 1st Half/Last Scoring Play of Match/Team to Score Last/Team to Score Last Try/Time of 1st Try/Team Time of 1st Try - For all these markets try includes penalty try. For all scoring play markets conversions do not count.
Team Scoring First Wins Game - Includes extra-time if played.
Score 1st Try/1st Half Result - Predict the Team to score 1st try, combined with the 1st Half Result. A price is quoted for No Tryscorer. For this market try includes penalty try.
Score 1st Try/Match Result - Predict the Team to score 1st try, combined with the Full Time Result, excluding extra-time if played. A price is quoted for No Tryscorer. For this market try includes penalty try.
Score 1st and Match Result/Score 1st Try and Outcome - Predict the Team to score 1st or 1st try, combined with the match result/outcome, excluding extra-time if played
Half-Time/Full-Time Winning Margin Double - Predict the team and winning margin combinations at half-time and full-time excluding extra-time if played. In the event of the half-time or full-time result ending in a Tie, then bets will be settled on Any Other option.
Score 1st, Lead at Half Time and Win at Full time - Predict the outcome of all three. In the event of the combination not being offered then bets will be settled on Any Other option.
Highest Scoring Half/Team With Highest Scoring Half - The second half total excludes extra-time if played.
Double Result - Predict the outcome of the specified match at half-time and full-time.
Winning Margin Including Exact and Alternative - For settlement purposes the margin at full-time is used (Tie option is available).
Race to Markets - Predict the team to reach a specified point total first (Neither is an available option).
Team to Reach Markets - Predict the team to reach a specified point total.
Half Betting - 1st half markets are settled at the end of the 1st half. 2nd half markets are settled at the end of regulation time and exclude extra-time if played.
Match Outcome(4-Way)/Win In Extra Time/To Lift Trophy/To Qualify/Will the Game Go to Golden Point/Will the Game Go to Overtime - settlement will include extra time if played.
Tribet - If the match ends in a Tie, bets will be settled as Any Other Result option.
2-Way Market Betting Including Golden Point/OvertimeWhere offered, all markets which indicate Golden Point or Overtime in the title will be settled including all periods of Overtime if played, for settlement purposes. These markets are:
Money Line Including Golden Point and Overtime/Handicap 2-Way including Golden Point and Overtime (including alternatives)/Total Points 2-Way Including Golden Point and Overtime (including alternatives)/Team Total Points Including Golden Point and Overtime/Total Tries Golden Point and Overtime (including alternatives)Team Total Tries Including Golden Point and Overtime/2nd Half Winner Including Golden Point and Overtime
To Win in Overtime/To Qualify/To Lift TrophyWhere offered, all markets will be settled including all periods of Overtime if played.
In-Play Half BettingFor In-Play half betting, the designated half must be completed for bets to stand (unless the outcome of the specific market is already determined). In-Play half bets exclude overtime if played, and in the event of 2-Way half markets finishing in a draw then bets will be settled as a Push; with the exception of any half markets listed in the above In-Play 2-Way Market Betting Including Golden Point/Overtime section.
In-Play 10 Minute BettingFor In-Play 10 minute betting, the designated 10 minute period must be completed for bets to stand (unless the outcome of the specific market is already determined). Events must happen between 0:00 and 09:59 to be classed e.g. in the first 10 minutes.
First Tryscorer (Including Home and Away Team Scorer Markets)/Last Tryscorer (Including Home and Away Team Scorer Markets)/2nd Half First Tryscorer
Bets on players taking no part in the match will be void. If your player takes the field after a try has been scored, then first tryscorer bets will be made void. If your player has taken the field at any time prior to the first try being scored, then your bet stands. For 2nd Half First Tryscorer market, if your player takes the field after the first try of the 2nd half has been scored, then 2nd Half First Tryscorer bets will be made void. If your player has taken the field at any time prior to the 2nd half first try being scored, then your bet stands.
Each-way bets on tryscorers who have taken no part of the game when the 1st try is scored will be void regardless whether or not they score later in the game. If there are less tries scored than the Each-way number of places offered then bets on players who have not scored will be settled as losers. No extra payments will be made where an individual player scores more than one of the first four tries.
If a try is a penalty try the player who is awarded the try by match officials will be deemed the winner for settlement purposes.
Bets will stand on players that take any part in a match for last tryscorer purposes.
If the last try is a penalty try bets will be settled on the previous tryscorer.
Player to Score a Try at Any Time/Player to Score 2 or More Tries/Player to Score 3 or More Tries
Bets will stand on players that take any part in a match.
Bets on players in a match that is not completed will be void except for those bets the outcome of which is already determined.
Tryscorer Shirt Numbers
A penalty try counts as 6.
Time of First Team-Match Try/First 2nd Half Try
Try includes penalty try. If no 1st or 2nd half try scored then bets will be settled as after.
Player Match-Ups
Predict the player who will score most points. Both players must start the match or bets void. In the event of a tie all stakes will be refunded. Bets stand on regulation time only.
Player Performances/Points
Player must start the match or bets void. Bets stand on regulation time only.
Will There Be a Sin-Binning/Drop Goal/40-20/Will the 1st Try Be Converted
Will be settled using regulation time only. For settlement purposes drop goal and 40/20 must be successful.
Number of Tries - Team Tries/To Score a Try/Team to Score 1st Try
Penalty tries count. Bets stand on regulation time only.
Highest Scoring Team - Handicap
All scheduled games must be completed for bets to stand. Settlement will include the handicap added to the selected team's score. Dead-heat rules apply.
Total Team Tries
Penalty tries count. Bets stand on regulation time only.
Team to Win Both Halves/To Win Both Halves/Team to Win Either Half
Both halves must be completed for bets to stand.
Will Either Team Score 3 Unanswered Tries?
Either team must score 3 tries in the game without the opposition scoring a try in between. Penalty tries count.
Team to Trail in Match
Predict whether the named team will trail on points at any time during a specified match.
Team with Most Converted Tries
In the event of no tries being scored, or no tries being successfully converted, then bets will be settled as a Tie.
Highest/Lowest Scoring Team
Only highlighted teams count. Dead-heat rules apply.
10 Minute Betting
The designated 10 minute period must be completed for bets to stand, unless the specific market outcome is already determined.
10 Minute Total Points Odd/Even 2-Way - Zero counts as Even for settlement purposes.
1st Video Referee Decision
Settlement will be based on the 1st decision made by the Video Referee relating to a try. In the event of a match having no Video Referee Decision relating to a try, bets will be void.
Scorecast/1st Half Scorecast and Wincast/1st Half Wincast
All bets 80 minutes play (normal time) only. Bets exclude extra-time if played. If your player takes the field after a try has been scored, or does not take part in the game prior to a try being scored, then bets will be made void. If a match is abandoned after a try has been scored then all bets will be settled as singles on the first tryscorer at the appropriate odds. If the first try is a penalty try then the player who is awarded the try by match officials will be deemed the winner for the purposes of the tryscorer part of the bet. If there is no tryscorer in the match/half, then all bets will be settled as lost.
Anytime Scorecast
Bets will stand on players that take any part in a match. If a match is abandoned after a try/tries have been scored, then relevant bets will be settled as singles on the Anytime tryscorer at the appropriate odds. If a penalty try/tries are scored, then the player(s) awarded the try/tries by the relevant governing body will be deemed winners for the purposes of the Anytime tryscorer part of the bet. If there is no tryscorer in the match, then all bets will be settled as lost.
Man of the Match
For the following competitions specifically, the winner will be deemed the player publicly declared the Man of the Match as chosen by a panel selected by the Australian Rugby League Commission (ARLC):
- NRL Grand Final
- State of Origin
- Australian Test Matches
For all other competitions, the winner will be deemed the player receiving the Man of the Match award chosen during the live broadcast or on the broadcaster’s official Website.
If no announcement is made during the live broadcast on the relevant channel or on the broadcaster's official Website within 24 hours of the result then all bets on this market will be void.
Outright Betting
Regular season only unless otherwise stated. The finishing position of teams at the end of the scheduled programme of matches will determine placings with no allowance for playoffs or subsequent inquiries (and potential point deductions) by the respective leagues.
To Finish Bottom - Will be settled on the team who finish in the bottom position of the stipulated league upon the completion of the regular season.
To Be Relegated - Where market is offered settlement is based upon the rules of the specified league. E.g. for Super League relegation purposes one team is relegated upon completion of the regular season.
Season Betting
Top Tryscorer - Settled on regular season only (playoffs do not count).
To Finish Bottom - Settled on team finishing bottom of table (regardless of whether they are relegated or not).
Season Points Handicap Match-Ups - For the purpose of this market any Points Deductions do not count.
Regular Season Handicap - For the purpose of this market any points deductions do not count.
Team Season Points - For the purpose of this market any points deductions do not count.
Most Losses (Regular Season) NRL - Settled on the team recording the most losses during the regular season. In the event of two or more teams recording the same number of losses, the winner will be determined as the team with the worst for and against differential. Regular Season must be completed for bets to stand.
Top NSW Team/Top Non NSW Team - Settlement will be based on the highest placed team according to the official NRL ladder at the end of the regular season. In the event of a tie, the winner will be determined as the team with the greatest for and against differential.
NRL Finals Series Markets
The Finals Series is defined as all Elimination Finals, Qualifying Finals, Semi Finals, Preliminary Finals and the Grand Final. For statistics-based markets including, but not limited to, Tryscorer and Point Scorer markets, settlement will be based on statistics from the official NRL website www.nrl.com.
Finals Series ‘Week’ Specific markets will be settled based on the official Finals Series format as published on the NRL website. In the event of the entire designated ‘Week’ of matches not being completed in full, stakes will be refunded.
Settlement of Wagers
Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.
Rugby Union
General Rules
Unless otherwise stated all Rugby bets are settled on 80 minutes play. The term 80 minutes play includes any stoppage time.
Unless otherwise stated Rugby Sevens and Tens match bets are settled on the specific tournament regulation play and exclude extra-time if played.
Also for Sevens & Tens Rugby Union, Regular 14 / 20 Minutes: Markets are based on the result at the end of a scheduled 14 / 20 minutes play unless otherwise stated. This includes any added injury or stoppage time but does not include extra-time, time allocated for a penalty shootout or sudden death.
If a venue is changed from the one advertised then all bets on that match are void.
In the event of a change of opponent from the one advertised then all bets for that match are void.
Abandoned Matches
All bets are void apart from markets where the outcome is already determined.
Match Betting (Regulation Time only)
Handicap Betting/Alternative/Additional Handicap Betting (Including In-Play)/Match and Team Totals/Alternative Totals (Including In-Play) - In 2-Way markets Push rules apply.
Total Points Odd/Even and Team Total Points Odd Even - Zero counts as Even for settlement purposes.
Draw-No-Bet - If the game finishes in a draw then bets will be settled as a Push.
1st/2nd Half Draw-No-Bet - If the 1st/2nd half of a specified match finishes in a draw then bets will be settled as a Push.
Next Try 2-Way - Where there is no next try scored then bets will be void.
Total Tries/Team Total Tries/Most Tries markets (including alternatives)- In 2-Way markets where scores are level with the quote taken then bets will be void. For these markets try includes penalty try.
Total Penalties Scored - Settlement is based on total successfully converted penalties, not total penalties awarded.
Team Totals Odd/Even 2-Way - Zero counts as an Even number for settlement purposes.
First Scoring Play/Team First Scoring Play/First Scoring Play 2nd Half/Score First (2nd Half)/Team to Score First/Team to Score First Try/Last Scoring Play of First Half/Last Scoring Play of Match/Team to Score Last/Team to Score Last Try - For all these markets try includes penalty try. For all scoring play markets conversions do not count.
4-Way First Scoring Play - For this market try includes penalty try.
More Tries or Penalties - The Tie is an option. For this market try includes penalty try.
Team Scoring First to Win - Includes extra-time if played.
Score 1st Try/1st Half Result - Predict the Team to score 1st try, combined with the 1st Half Result. A price is quoted for No Tryscorer. For this market try includes penalty try.
Score 1st Try/Match Result - Predict the Team to score 1st try, combined with the Full Time Result, excluding extra-time if played. A price is quoted for No Tryscorer. For this market try includes penalty try.
Team to Score 1st and Match Result - Predict the team to score 1st combined with the match result, excluding extra-time if played.
Half Time/Full Time Winning Margin Double - Predict the team and winning margin combinations at half time and full time excluding extra-time if played. In the event of the half or full time result ending in a Tie, then bets will be settled on Any Other option.
Score 1st, Lead at Half Time and Win at Full time - Predict the outcome of all three. In the event of the combination not being offered then bets will be settled on Any Other option.
Highest Scoring Half/Team with Highest Scoring Half - The second half total excludes extra-time if played. The Tie is an option.
Double Result - Predict the outcome of the specified match at half-time and full-time.
Winning Margin inc. Exact and Alternative - For settlement purposes the margin at full-time is used (Tie option is available).
Race to Markets - Predict the team to reach a specified point total first (Neither option is available).
Half Betting - 1st half markets are settled at the end of the 1st half. 2nd half markets are settled at the end of regulation time and exclude extra-time if played. The relevant half must be completed for bets to have action, unless the specific market outcome is already determined.
Match Outcome (4-Way)/Win in Extra-Time/To Lift Trophy/To Qualify/Match to Go to Overtime - Settlement will include extra-time/sudden death and kicking competition if played.
Tribet - If the match ends in a Tie, bets will be settled as Any Other Result option.
First (including home and away team scorer markets)/Last (including home and away team scorer markets)/2nd Half First Tryscorer
Bets on players taking no part in the match will be void. If your player takes the field after a try has been scored then first tryscorer bets will be made void. If your player has taken the field at any time prior to the first try being scored then your bet stands. For 2nd Half First Tryscorer market, if your player takes the field after the first try of the 2nd half has been scored then 2nd Half First Tryscorer bets will be made void. If your player has taken the field at any time prior to the 2nd half first try being scored then your bet stands.
Each-way bets on tryscorers who have taken no part of the game when the 1st try is scored will be void regardless whether or not they score later in the game. If there are less tries scored than the Each-way number of places offered then bets on players who have not scored will be settled as losers. No extra payments will be made where an individual player scores more than one of the first four tries.
If the first try is a penalty try then the scorer of the second try will be deemed the winner for settlement purposes.
Bets will stand on players that take any part in a match for last tryscorer purposes.
If the last try is a penalty try bets will be settled on the previous tryscorer.
Player to Score a Try at Any Time/Player to Score Two or More Tries/Player to Score Three or More Tries
Bets will stand on players that take any part in a match.
Bets on players in a match that is not completed will be void except for those bets the outcome of which is already determined.
In-Play Next and Team Next Tryscorer
Bets on players taking no part in the match will be void. If your player takes the field after a specified try (e.g. 1st)has been scored, then bets on that specified try number will be made void. If your player has taken the field at any time prior to the specified try being scored, then your bet stands.
If the specified try is a penalty try, then the scorer of the next try will be deemed the winner for settlement purposes.
10 Minute Betting
The designated 10 minute period must be completed for bets to stand, unless the specific market outcome is already determined.
10 Minute Total Points Odd/Even 2-Way - Zero counts as Even for settlement purposes.
Team to Reach Markets
Predict the team to reach a specified point total. The designated time period must be completed for bets to stand, unless the specific market outcome is already determined.
Team to Lead After ‘X’ Minutes
The designated time period must be completed for bets to stand. Tie is an option.
A Red/Yellow Card in the Game
Settlement is based on the designated card being awarded to any player.
Total Successful Drop Goals
Settlement will be based on the number of successful drop goals made.
2-Way Market Betting (Incl. OT)
Where offered, all markets which state ‘Incl. OT’ specifically in the market title, will include all periods of extra-time if played, for settlement purposes. The markets are:
Handicap 2-Way (Incl. OT) (including alternatives)/Total Points (Incl. OT) (including alternatives)/Team Total Points (Incl. OT)/Total Tries (Incl. OT)/Team Total Tries (Incl. OT)
Specifically for the markets listed below settlement will include all periods of extra-time/sudden death and kicking competition if played:
Money Line (Incl. OT)/2nd Half Winner (Incl. OT)
In-Play Half Betting
For In-Play half betting, the designated half must be completed for bets to stand (unless the outcome of the specific market is already determined). In-Play half bets exclude overtime if played.
In-Play 10 Minute Betting
10 Minute Betting - The designated 10 minute period must be completed for bets to stand, unless the specific market outcome is already determined.
10 Minute Total Points Odd/Even 2-Way - Zero counts as Even for settlement purposes.
Tryscorer Shirt Numbers
A penalty try counts as 8.
Time of First Team-Match Try/First 2nd Half Try/Last Try
Try includes penalty try. If no 1st or 2nd half try scored then bets will be settled as after.
Time of 1st Converted Penalty/Time of 1st Team Converted Penalty
If no converted penalty then bets will be settled as after.
Time of 1st Try/Team Time of 1st Try
Penalty tries count. If no try then bets will be settled as after.
Team to Score First Try
Market includes No Try Scored option.
Player Match-Ups
Predict the player who will score most points. Both players must start the match or bets void. In the event of a tie all stakes will be refunded. Bets stand on regulation time only.
Player Performances/Points
Player must start the match or bets void. Bets stand on regulation time only.
Will There Be a Sin-Binning/Drop Goal
Will be settled on regulation time only. For settlement purposes drop goal must be successful.
Number of Tries - Team Tries/To Score a Try/Team To Score 1st Try
Penalty tries count. Bets stand on regulation time only.
Total Team Tries (including Alternatives)
Penalty tries count. Bets stand on regulation time only.
More Tries or Converted Penalties/Team to Score More Tries or Penalties
Penalty tries count. Penalties must be successfully converted.
Team to Win Both Halves/To Win Both Halves/Team to Win Either Half
Both halves must be completed for bets to stand.
Will Home Team/Away Team Score 3 Unanswered Tries
Either team must score 3 tries in the game without the opposition scoring a try in between. Penalty tries count.
Team to Trail in Match
Predict whether the named team will trail on points at any time during a specified match.
Team to Score Last
Includes extra-time if played.
Highest/Lowest Scoring Team
Only highlighted teams count. Dead-heat rules apply.
Either Team to Win to NilPredict whether or not a match ends with either team failing to register a point.
1st Try Converted
Predict whether or not the first try of the match will be successfully converted. Penalty tries count.
Specifically for Welsh Premiership matches, if the 1st Try of the match is a Penalty Try, bets on this market will be void.
1st Video Referee Decision
Settlement based on the 1st decision made by the Video Referee relating to a try. In the event of a match having no Video Ref Decision relating to a try bets will be void.
1st Stoppage
The incident that produces the first referee designated stoppage will be used for settlement purposes.
Scorecast/1st Half Scorecast and Wincast/1st Half Wincast
If your player takes the field after a try has been scored, or does not take part in the game prior to a try being scored, then bets will be made void. If a match is abandoned after a try has been scored then all bets will be settled as singles on the first tryscorer at the appropriate odds. If the first try is a penalty try then the player who is awarded the try by the relevant governing body will be deemed the winner for the purposes of the tryscorer part of the bet. If there is no tryscorer in the match/half, then all bets will be settled as lost.
Anytime Scorecast
Bets will stand on players that take any part in a match. If a match is abandoned after a try/tries have been scored then relevant bets will be settled as singles on the Anytime tryscorer at the appropriate odds. If a penalty try/tries are scored then the player(s) awarded the try/tries by the relevant governing body will be deemed winners for the purposes of the Anytime tryscorer part of the bet. If there is no tryscorer in the match, then all bets will be settled as lost.
Man of the Match
If no announcement is made during the live broadcast on the relevant channel or on the broadcaster's official Website within 24 hours of the result then all bets on this market will be void.
Outright Betting
Regular season only unless otherwise stated. The finishing position of teams at the end of the scheduled programme of matches will determine placings with no allowance for playoffs or subsequent enquiries (and potential point deductions) by the respective leagues.
To Finish Bottom - Will be settled on the team who finish in the bottom position of the stipulated league upon the completion of the regular season.
Wooden Spoon - Offered for the Six Nations, will be settled on the team who finish in the bottom position of the table, upon completion of the specified Six Nations tournament.
To Be Relegated - Where market is offered settlement is based upon the rules of the specified league.
Season Betting
Top Tryscorer - Settled on regular season only (playoffs do not count).
To Finish Bottom - Settled on team finishing bottom of table (regardless of whether they are relegated or not).
Most Losses (Regular Season) - Settled on the team recording the most losses during the regular season. In the event of two or more teams recording the same number of losses, the winner will be determined as the team with the worst for and against differential. Regular Season must be completed for bets to stand.
World Cup Specials
Top Rugby Championship Team and Top Six Nations Team - Bets will be settled on the furthest progressing team in the competition. In the event of two or more teams reaching the same stage of the competition then dead-heat rules will apply.
The below markets include extra-time (if played in any games) for settlement purposes e.g. If a red card is awarded in extra-time in a tournament fixture, this will count towards the total tournament tally.
For ‘try’ related markets, penalty tries count for settlement purposes.
Total Tournament Red Cards/Total Tournament Tries/Total Tournament Yellow Cards/Total Tournament Points/Total Tournament Successful Drop Goals/Total Team Tournament Points/Total Team Tournament Tries.
Six Nations Specials
To Win the Triple Crown - Any of the home nations (England, Ireland, Scotland or Wales) must win all three games against the others.
To Win the Grand Slam - Any participant must win all their five matches.
To Win the Six Nations Outright - If two teams finish joint top of the Six Nations league on the same number of points then official competition rules will determine the winner for settlement purposes. All matches must be completed otherwise bets are void.
Total Team Points and Total Tries - Team must complete all 5 Six Nations matches for bets to stand, unless the outcome is already determined. If any match is postponed or abandoned then bets are void, unless the outcome is already determined.
Tournament Top Tryscorer - All-in, play or not. Dead-heat rules apply.
Team Total Wins and Team Total Wins 2-Way - Team must complete all 5 Six Nations matches for bets to stand, unless the outcome is already determined.
Settlement of Wagers
Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.
Rugby League/Union Australian Betting Rules
Betting Payouts on official declared results.
Where a draw option is offered, the bet is decided on the result at normal time, no extra time included.
Cricket
All Matches (General Rules for All Forms of Cricket)
Matches not Played as Listed
If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed then bets placed based on the original listing will be void.
Batsman Matches
Note that in test and county championship matches only the first innings counts. Bets will stand after batsman has faced one ball or is given out before first ball is faced. In the event of two or more players ending on an equal number of runs then bets void.
Batsman Match Runs
The following minimum number of overs must be scheduled, and there must be an official result (Duckworth-Lewis counts) otherwise all bets are void, unless settlement of bets is already determined.
Twenty20 Matches - The full 20 overs for each team.
One Day Matches - At least 45 overs for each team.
Test and County Championship Matches - The whole match counts. In drawn matches there must be a minimum of 200 overs bowled.
Batsman Runs (In-Play)
Over/Under runs bets will stand after batsman has faced one ball or is given out before first ball is faced. Score counts if batsman is Not-Out including if innings is declared.
Test Matches and First Class Matches - Subject to the above all bets will stand irrespective of delays caused by rain or for any other reason.
One Day Matches - Bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 5 overs or more than that scheduled when the bets were struck unless settlement of bets is already determined.
Twenty 20 Cup Matches - Bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 3 overs or more than that scheduled when the bets were struck unless settlement of bets is already determined.
Players that retire hurt will have their scores graded as action at the end of the current batting inning or if they are dismissed upon return
To Score 50/100/150/200/250/300/350/400
Bets will stand after batsman has faced one ball or is given out before first ball is faced. Score counts if batsman is Not-Out including if innings is declared.
Test Matches and First Class Matches - Subject to the above all bets will stand irrespective of delays caused by rain or for any other reason.
One Day Matches - Bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 5 overs or more than that scheduled when the bets were struck unless settlement of bets is already determined.
Twenty20 Cup Matches - Bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 3 overs or more than that scheduled when the bets were struck unless settlement of bets is already determined.
To Score Most Runs - Group
Quoted players must reach the crease for bets to stand. Settlement is based on the official score(s) of the specified batsman. Dead-heat rules apply. Players must face at least one delivery from the striking end
Player Performance
These markets use a points based scoring system to determine their outcome. The point schedule is as follows:
1 point per run, 20 points per wicket, 10 points per catch, 25 points per stumping. Stakes refunded on non-selected players.
In One Day matches both teams must face at least 45 overs each, otherwise bets void, unless settlement of bets is already determined. In Test and First Class matches, the whole match counts. In drawn games a minimum of 200 overs must be bowled, otherwise bets void, unless settlement of bets is already determined. In Twenty20 matches the match must be scheduled for the full 20 overs and there must be an official result unless settlement of bets is already determined.
1st Over Total Runs
Prices will be offered for the total runs scored during the 1st over of the match. Extras and penalty runs will be included. The over must be completed for bets to stand unless settlement is already determined.
Team Batsman to Score a Fifty in the Match
The following minimum number of overs must be scheduled, and there must be an official result (Duckworth - Lewis counts) otherwise all bets are void, unless settlement is already determined. For settlement purposes any batsman’s score of 50 or above will count.
Twenty20 Matches - The full 20 overs for each team.
One Day Matches - At least 45 overs for each team.
Test and First Class Matches - The whole match counts. In drawn matches there must be a minimum of 200 overs bowled.
A Hundred to Be Scored in the Match
The following minimum number of overs must be scheduled, and there must be an official result (Duckworth - Lewis counts) otherwise all bets are void, unless settlement is already determined.
Twenty20 Matches - The full 20 overs for each team.
One Day Matches - At least 45 overs for each team.
Test and First Class Matches - The whole match counts. In drawn matches there must be a minimum of 200 overs bowled.
Team Batsman to Score a Hundred in the Match
The following minimum number of overs must be scheduled, and there must be an official result (Duckworth - Lewis counts) otherwise all bets are void, unless settlement is already determined.
Twenty20 Matches - The full 20 overs for each team.
One Day Matches - At least 45 overs for each team.
Test and First Class Matches - The whole match counts. In drawn matches there must be a minimum of 200 overs bowled.
1st Wicket Method
The options available are:- Caught, Bowled, LBW, Run Out, Stumped and Any Other. Bets will be settled on the 1st wicket to fall in the match. If no wicket falls during the match then all bets will be void.
Runs at Fall of 1st Wicket
At least one delivery must be bowled, if no wickets fall bets will be void unless settlement is already determined.
Most Run Outs 3-Way
Prices will be offered on which team creates the most run-outs whilst fielding. If a match is abandoned due to outside interference then all bets will be void unless settlement is already determined. If a match is reduced in overs and a match result is reached then the team who effected most run-outs whilst fielding regardless of the amount of overs bowled will be the winners. In matches determined by a Super-Over any run out during the Super-Over will not count for settlement purposes. In Test and First Class Matches all innings of the match will count.
1st Innings Score
Prices will be offered for the number of runs scored during the 1st innings of the match, regardless of which team bats first. The following minimum number of overs must be scheduled otherwise all bets are void, unless settlement is already determined.
Twenty20 Matches - The full 20 overs for each team.
One Day Matches - At least 45 overs for each team.
Test and First Class Matches - Declarations will be considered the end of an innings for settlement purposes. In the event of the 1st innings being forfeited all bets will be void. In the event of an innings not being completed due to outside interference or inclement weather all bets will be void unless settlement is already determined.
Man of the Match
Bets will be settled on the officially declared man of the match. Dead-heat rules apply.
Highest 1st Innings Opening Partnership / Highest Opening Partnership
Bets stand once 1 ball has been bowled in each team's 1st innings. Settlement is based on the 1st innings only. In the event of a Tie, where the market offered is a two-way option dead-heat rules apply.
Most Match Sixes/Total Match Sixes
If a match is abandoned due to outside interference then all bets will be void unless settlement is already determined.
In One Day matches both teams must face at least 40 overs each, otherwise bets void, unless settlement of bets is already determined. In Test and County Championship matches, the whole match counts. In drawn games a minimum of 200 overs must be bowled, otherwise bets void, unless settlement of bets is already determined. In Twenty20 matches the match must be scheduled for the full 20 overs and there must be an official result unless settlement of bets is already determined. For settlement purposes, this is all deliveries from which a batsman is credited with exactly six runs (including All-run/Overthrows). In matches decided by a Super-Over, sixes hit during the Super-Over will not count for settlement purposes.
Outside interference does not include weather events.
Team to make Highest 1st 6/10/15 Overs Score
If both teams do not complete the stated number of overs due to external factors or adverse weather then bets will be void, unless settlement is already determined. In the event of a tie, bets will be void.
Next Man Out/Next Batsman Out
If either batsman retires hurt or batsman at the crease is different from those quoted then all bets placed on both batsmen will be made void and stakes returned. In the event of no further wickets falling then all bets will be void and stakes returned.
Method of Dismissal (6-Way)/Method Of Next Batsman Out 6-Way
The options available are: Caught, Bowled, LBW, Run Out, Stumped or Any Other. If no further wickets fall, all bets will be void.
Method of Dismissal (2-Way)
The options available are: Caught and Not Caught. If no further wickets fall all bets will be void.
Will Team Win By An Innings
Bets will stand on the official result. A minimum of 200 overs must be bowled in the match unless settlement is already determined, otherwise bets will be void.
Current/Next Innings Runs Odd/Even
Extras and Penalty runs will be included for settlement purposes.
Next Over Runs / Next Over Runs Odd/Even
Extras and penalty runs will be included. The over must be completed for bets to stand unless result already determined. If an innings ends during an over then that over will be deemed to be complete unless the innings is ended due to inclement weather in which case all bets will be void. Zero will be deemed to be an even number.
Next Over Total Runs Odd/Even
Extras and penalty runs will be included. If an innings ends during an over then that over will be deemed to be complete unless the innings is ended due to inclement weather in which case all bets will be void. Bets will be void if the run count is Zero for a specified Over.
Wickets in Next Over
The over must be completed for bets to stand unless result already determined. If an innings ends during an over then that over will be deemed to be complete unless the innings is ended due to inclement weather in which case all bets will be void.
To Score Most Runs
Both players must reach the crease for bets to stand. The settlement is based on the official score(s) of the specified batsman.
Session Runs
Extras and penalty runs will be included. 20 overs must be complete for bets to stand.
1st Innings Run Handicap
Both team's 1st Innings must be completed (including declarations) for bets to stand.
Wickets Lost
One ball must be bowled for bets to stand.
Player of the Series
Any quoted player, who takes no part in the specified series, will be void (market may be subject to a Rule 4 (Deduction)). Winner as declared by the ICC. Dead-heat rules apply.
Series Correct Score
Bets void if the designated number of matches are not completed.
Top Series Batsman/Bowler
Any quoted player, who takes no part in the specified series, will be void (market may be subject to a Rule 4 (Deduction)). In the event of two or more players ending on an equal number of wickets, then the bowler with the least number of runs conceded will be the winner. Dead-heat rules apply.
Bowler Matches (Series)
In the event of both bowlers taking an equal number of wickets then the bowler with the least number of runs conceded will be deemed the winner.
Batsman Matches (Series)
In Test Series, runs scored in both innings will count. In the event of two or more players ending on an equal number of runs then bets void.
Most Sixes (Series)
In the event of two or more players ending on an equal number of sixes then bets void.
Top Team Spinner (Series)
In the event of two or more spinners taking an equal number of wickets then the spinner with the least number of runs conceded will be deemed the winner.
Specific Rules for Type of Format of Matches
One Day/Twenty20 Matches
Match Betting
In matches affected by adverse weather bets will be governed by the official competition rules with the following exception: if a match is decided on either a bowl out or the toss of a coin then all bets will be void.
Where no price is quoted for the tie and the official competition rules determine a winner/progressing side, bets will be settled on the official result.
Where no price is quoted for the tie and the official competition rules do not determine a winner then Dead-Heat rules will apply, in competitions where a bowl out or super over determines a winner then bets will be settled on the official result.
The result of a match is a tie when the scores are equal at the conclusion of play, but only if the side batting last has completed its innings (i.e. all innings are completed, or, in limited-overs cricket, the set number of overs has been played or play is terminally stopped by weather or bad light).
If a match is abandoned due to outside interference then bets will be void unless a winner is declared based on the official competition rules. In the event of a change of opponent from the one advertised then all bets for that match are void.
Outside interference does not include weather events.
If a match is cancelled then all bets will be void if it is not replayed within 48 hours of its advertised start time.
Series Betting
Bets void if the designated number of matches changes, unless settlement of bets is already determined. If a series is drawn and no draw option is offered, bets will be Push/cancel.
Race to 10 Runs
Bets stand unless either of the listed players does not open the batting, then all bets are void. Bets stand, regardless of which of the listed players faces the 1st ball. If neither player reaches 10 runs then the option Neither is the winner.
In weather affected matches, if neither of the batsmen reaches 10 runs and either are Not-Out then bets void. If neither of the batsmen reaches 10 runs and both are Out then Neither is the winning option.
Match Handicap
The handicap is added at the end of the match. If the team batting first wins or ties the match then Runs Handicap will be used for settlement purposes.
The result of a match is a tie when the scores are equal at the conclusion of play, but only if the side batting last has completed its innings (i.e. all innings are completed, or, in limited-overs cricket, the set number of overs has been played or play is terminally stopped by weather or bad light).
If team batting second wins the match then Wickets Handicap will be used for settlement purposes. If a match is abandoned due to outside interference then bets will be void. If the match is affected by weather or any other delay and overs are reduced in either innings then all bets will be void.
Outside interference does not include weather events.
Top Batsman/Bowler
Bets placed on any player not in the starting 11 or nominated as the designated substitute 12th man are void. Bets on players who are selected but do not bat or field will be settled as losers. Dead-heat rules apply.
The following number of minimum overs must be bowled unless All Out or match has been completed, otherwise bets void.
One Day Internationals - 20 overs
All Domestic 40 Over Competitions - 10 overs
All Domestic 50 Over competitions - 20 overs
All Twenty20 Cup - 6 overs
In event of two or more players ending on an equal number of wickets then the bowler with the least number of runs conceded will be deemed the winner. Dead-heat rules apply. If no bowler takes a wicket, all bets will be void.
Innings Runs (Including Alternative Quotes)/Innings Sixes
In One Day matches Over/Under Innings Runs and Innings Sixes bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 5 or more from that scheduled when the bets were struck unless settlement of bets is already determined.
Twenty20 Cup matches bets will be void if the number of overs is reduced by 3 or more from that scheduled when the bets were struck unless settlement of bets is already determined. In matches of 10 overs or less, bets will be void if the entire innings is not completed, unless settlement of bets is already determined.
For Innings Sixes specifically, for settlement purposes the outcome is based on all deliveries from which a batsman is credited with exactly six runs (including All-run/Overthrows).
For this market only please note that any penalty runs added to a team total because of a slow over rate by the bowling team will not count for settlement purposes.
Team with Lowest Innings Score
Predict the team which will make the lowest score. A team must be all out or complete all 50 overs for the score to count.
Runs at Fall of Next Wicket
The total innings runs scored by a team before the fall of the specified wicket determines the result of the market. If a team declares or reaches their target then the total amassed will be the result of the market. Bets will be void should no more play take place following the intervention of rain, or any other delay, as the ability to reach previous quotes offered will have been removed. If settlement of bets can be determined they will be settled accordingly. e.g. Should a team leave the field due to an intervention on a total of 135 then previous quotes equal to, or less than, this total will be settled. However, quotes higher than this will be void.
Over at Fall of Next Wicket
The over number in which the fall of the specified wicket occurs determines the result of the market. If a team declares or reaches their target then the over number at that time will be the result of the market. For example if a wicket falls after 46.2 overs, we settle on 47th over.
For betting purposes quotes using Under/Over Half Overs e.g. 10.5; the .5 represents the half, as opposed to specifying balls bowled in an over.
Bets will be void should no more play take place following the intervention of rain, or any other delay, as the ability to reach previous quotes offered will have been removed. If settlement of bets can be determined they will be settled accordingly. e.g. Should a team leave the field due to an intervention during over 17 then previous quotes less than this total will be settled. However, quotes higher than this will be void.
Runs Off Delivery (Including Alternative Quotes)
For settlement purposes all extras do not count as deliveries. For example, if an over starts: Wide - No Ball - Four, then the Four is deemed to be the 1st legal delivery of the over and be counted as 6 runs as to include the runs scored from the previous ‘extras’.
In-Play Runs in First 'X' Overs (including alternative quotes)
If the selected number of overs is not complete due to external factors then bets will be void, unless settlement of bet is already determined.
If the natural length of the innings is less than the selected number of overs (e.g. a team is all out in less than the selected overs or reaches their target) then bets will stand.
Wickets Lost by 'X' Runs
Settlement is determined by the number of wickets lost by the time a specific score is reached. If a team declares or reaches their target then the wickets lost at that time will be the result of the market.
A Fifty to Be Scored in the Match
The following minimum number of overs must be scheduled, and there must be an official result (Duckworth - Lewis counts) otherwise all bets are void, unless settlement is already determined. For settlement purposes any batsman’s score of 50 or above will count.
Twenty20 Matches - The full 20 overs for each team.
One Day Matches - At least 45 overs for each team.
Total Runs in Match
The following minimum number of overs must be scheduled otherwise all bets are void, unless settlement is already determined.
Twenty20 Matches - The full 20 overs for each team.
One Day Matches - At least 45 overs for each team.
Player to Score Most Sixes
Bets placed on any player not in the starting 11 or nominated as the designated substitute 12th man are void. The following minimum number of overs must be scheduled otherwise all bets are void, unless settlement is already determined.
Twenty20 Matches - The full 20 overs for each team.
One Day Matches - At least 45 overs for each team.
Bets on players who are selected but do not bat will be settled as losers. Dead-heat rules apply.
In matches decided by a Super-Over, sixes hit during the Super-Over will not count for settlement purposes.
Highest Individual Score
The following minimum number of overs must be scheduled otherwise all bets are void, unless settlement is already determined.
Twenty20 Matches - The full 20 overs for each team.
One Day Matches - At least 45 overs for each team.
Batsman Groups
The following minimum number of overs must be scheduled otherwise all bets are void, unless settlement is already determined.
Twenty20 Matches - The full 20 overs for each team.
One Day Matches - At least 45 overs for each team.
Quoted players must reach the crease for bets to stand otherwise bets are void.
Settlement is based on the official score(s) of the specified batsman. Dead-heat rules apply.
TEST MATCHES (Five Day Matches)
Match Betting/Draw-No-Bet/Double Chance
Bets will stand on the official result provided at least one ball has been bowled. In the event of a tie then dead-heat rules will apply and bets on the draw will be losers.
The result of a match is a tie when the scores are equal at the conclusion of play, but only if the side batting last has completed its innings (i.e. all innings are completed, or, in limited-overs cricket, the set number of overs has been played or play is terminally stopped by weather or bad light).
If a match is abandoned due to outside interference then bets will be made void.
Outside interference does not include weather events.
Top Batsman/Bowler
Only the first inning counts.
Bets placed on any player not in the starting 11 are void. Bets on players who are selected but do not bat or do not bowl will be settled as losers.
A minimum of 50 overs must be bowled unless All Out. Otherwise, bets are void.
In the event of two or more players ending on an equal number of wickets then the bowler with the least number of runs conceded will be deemed the winner.
A Fifty to Be Scored in the 1st Innings
Bets are struck on the 1st innings of the match the settlement of which is determined by the team batting 1st (as opposed to both teams). The innings must be completed (declarations count) otherwise bets are void unless settlement is already determined. For settlement purposes any batsman’s score of 50 or above will count.
A Hundred to Be Scored in the 1st Innings
Bets are struck on the 1st innings of the match the settlement of which is determined by the team batting 1st (as opposed to both teams). The innings must be completed (declarations count) otherwise bets are void unless settlement is already determined. This market is based on a century (as opposed to 100 runs) being scored.
Team Batsman to Score a Fifty in the 1st Innings
Declarations will be considered the end of an innings for settlement purposes. In the event of the 1st innings being forfeited all bets will be void. In the event of an innings not being completed due to outside interference or inclement weather all bets will be void unless settlement is already determined. For settlement purposes any batsman’s score of 50 or above will count.
Team Batsman to Score a Hundred in the 1st Innings
Declarations will be considered the end of an innings for settlement purposes. In the event of the 1st innings being forfeited all bets will be void. In the event of an innings not being completed due to outside interference or inclement weather all bets will be void unless settlement is already determined.
Player Match Wickets
Bets stand if player bowls 1 ball. Otherwise bets are void. Both innings count.
Innings Runs (Including Alternative Quotes)/Innings Sixes
A minimum of 50 overs must be bowled unless All Out or team declares. Otherwise bets void, unless settlement of bets is already determined.
For Innings Sixes specifically, for settlement purposes the outcome is based on all deliveries from which a batsman is credited with exactly six runs (including All-run/Overthrows).
In-Play Runs in First 'X' Overs (including alternative quotes)
If the selected number of overs is not complete due to external factors then bets will be void, unless settlement of bet is already determined.
If the natural length of the innings is less than the selected number of overs (e.g. a team is all out in less than the selected overs or reaches their target) then bets will stand.
First Innings Lead
Both teams must complete their first innings for bets to stand (including declarations). Dead-heat rules apply.
Series Betting
Bets void if the designated number of matches are not completed. For series batsman total runs and player matches runs scored in both innings of all the matches in the series will count. For player performance the runs scored, wickets, catches and stumping’s taken in both innings of all matches in the series will count.
Which Player Will Score the Fastest Fifty in the Series?
This will be measured in terms of number of balls faced to reach fifty. Dead-heat rules apply.
Which Player Will Score the Fastest Hundred in the Series?
This will be measured in terms of number of balls faced to reach a hundred. Dead-heat rules apply.
Runs in 1st Over (2-Way)
Extras and penalty runs will be included. The over must be completed for bets to stand unless result already determined.
Make a Century (Yes/No)
To make a century bets are for the whole match. Bets placed on any player not in the starting 11 are void. Bets on players who are selected but do not bat will be settled as losers.
Top Batsman / Bowler (Both Teams)
Top batsman / bowler (both teams) bets are for the whole match. Bets placed on any player not in the starting 11 are void. Bets on players who are selected but do not bat / bowl will be settled as losers. Dead-heat rules apply.
Test Match Team Totals (2-Way)
For Test matches totals are settled on the1st Innings only. A minimum of 50 overs must be bowled unless All Out or team declares. Otherwise bets void, unless settlement of bets is already determined.
Fall of 1st Wicket in Match Over/Under Runs
The total innings runs scored by a team before the fall of the 1st wicket determines the result of the market. If a team declares or reaches their target then the total amassed will be the result of the market.
Will There Be a Run Off 1st Ball of Match
Extras and penalty runs will be included. In the event of no play bets will be void.
Opening Partnership Over/Under Innings Runs
Bets stand once 1 ball has been bowled in each team's 1st innings. Bets are void if the innings is forfeited.
To Make a Fifty Yes/No in Either Innings
The whole match counts. Bets will stand after batsman has faced one ball or is given out before first ball is faced. Score counts if batsman is Not-Out including if innings is declared. All bets stand irrespective of delays caused by rain or for any other reason.
To Save Follow On
For settlement purposes this market will be determined by whether or not the team batting second reaches the ‘Follow On’ target, regardless of whether or not it is enforced. Both teams must complete their 1st Innings (including declarations) for bets to stand, otherwise bets will be void.
Two/Three/Four Day Matches
Match Betting
Unless a price is quoted for a draw, in the event of a drawn match, bets will be void. If a match is abandoned due to outside interference then bets will be made void. In the event of a tie Dead-Heat rules will apply.
Outside interference does not include weather events.
The result of a match is a tie when the scores are equal at the conclusion of play, but only if the side batting last has completed its innings (i.e. all innings are completed, or, in limited-overs cricket, the set number of overs has been played or play is terminally stopped by weather or bad light).
Innings Runs
A minimum of 50 overs must be bowled unless All Out or team declares. Otherwise bets void, unless settlement of bets is already determined.
Top Team Batsman/ Team Bowler
Only the first innings count.
Bets placed on any player not in the starting 11 are void. Bets on players who are selected but do not bat or do not bowl will be settled as losers.
A minimum of 50 overs must be bowled unless All Out. Otherwise bets are void.
In the event of two or more players ending on an equal number of wickets then the bowler with the least number of runs conceded will be deemed the winner.
First Innings Lead
Both teams must complete their first innings for bets to stand (including declarations). Dead-Heat rules apply.
Runs at Fall of Next Wicket
The total innings runs scored by a team before the fall of the specified wicket determines the result of the market. If a team declares or reaches their target then the total amassed will be the result of the market. Bets will be void should no more play take place following the intervention of rain, or any other delay, as the ability to reach previous quotes offered will have been removed. If settlement of bets can be determined they will be settled accordingly. e.g. Should a team leave the field due to an intervention on a total of 135 then previous quotes equal to, or less than, this total will be settled. However, quotes higher than this will be void.
Over at Fall of Next Wicket
The over number in which the fall of the specified wicket occurs determines the result of the market. If a team declares or reaches their target then the over number at that time will be the result of the market. For example if a wicket falls after 46.2 overs, we settle on 47th over.
For betting purposes quotes using Under/Over Half Overs e.g. 10.5; the .5 represents the half, as opposed to specifying balls bowled in an over.
Bets will be void should no more play take place following the intervention of rain, or any other delay, as the ability to reach previous quotes offered will have been removed. If settlement of bets can be determined they will be settled accordingly. e.g. Should a team leave the field due to an intervention during over 17 then previous quotes less than this total will be settled. However, quotes higher than this will be void.
Runs Off Delivery (Including Alternative Quotes)
For settlement purposes all extras do not count as deliveries. For example, if an over starts: Wide - No Ball - Four, then the Four is deemed to be the 1st legal delivery of the over and be counted as 6 runs as to include the runs scored from the previous ‘extras’.
In-Play Runs in First 'X' Overs (including alternative quotes)
If the selected number of overs is not complete due to external factors then bets will be void, unless settlement of bet is already determined.
If the natural length of the innings is less than the selected number of overs (e.g. a team is all out in less than the selected overs or reaches their target) then bets will stand.
Wickets Lost By 'X' Runs
Settlement is determined by the number of wickets lost by the time a specific score is reached. If a team declares or reaches their target then the wickets lost at that time will be the result of the market.
Batsman Number of 4s
For settlement purposes this is all deliveries from which a batsman is credited with exactly four runs (including All-run/Overthrows).
Bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 5 or more from that scheduled when the bets were struck unless settlement of bets is already determined. Twenty20 Cup matches bets will be void if the number of overs is reduced by 3 or more from that scheduled when the bets were struck unless settlement of bets is already determined. In matches of 10 overs or less, bets will be void if the entire innings is not completed, unless settlement of bets is already determined.
Batsman Number of 6s
For settlement purposes this is all deliveries from which a batsman is credited with exactly Six runs (including All-run/Overthrows).
Bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 5 or more from that scheduled when the bets were struck unless settlement of bets is already determined. Twenty20 Cup matches bets will be void if the number of overs is reduced by 3 or more from that scheduled when the bets were struck unless settlement of bets is already determined. In matches of 10 overs or less, bets will be void if the entire innings is not completed, unless settlement of bets is already determined.
Team Runs Handicap
Both teams must complete the relevant innings (including declarations) unless settlement is already determined, otherwise, bets are void.
Team Wickets Handicap
Both teams must complete the relevant innings (including declarations) unless settlement is already determined, otherwise bets are void.
To Save Follow On
For settlement purposes this market will be determined by whether or not the team batting second reaches the ‘Follow On’ target, regardless of whether or not it is enforced. Both teams must complete their 1st Innings (including declarations) for bets to stand, otherwise bets will be void.
Cricket World Cup
Total Tournament Runs / Total Tournament Wickets
For any game which is abandoned or reduced via Duckworth Lewis, only the total number of runs and wickets actually registered count.
Total Tournament Wides
If a bowler bowls a wide, all extra runs taken from the wide delivery count e.g. if it goes for 4 and is scored as 5 wides; for betting purposes, the delivery will count as 5 rather than 1 wide deliveries bowled.
Total Tournament Run Outs / Total Tournament Stumpings
For settlement purposes the official total will stand regardless of any matches being abandoned or reduced in overs.
Team to Score Most Sixes /Player to Hit Most Sixes / Total Tournament Sixes
For settlement purposes this is all deliveries from which a batsman is credited with exactly six runs (including All-run/Overthrows). For settlement purposes the official total will stand regardless of any matches being abandoned or reduced in overs. Dead-heat rules apply.
For the Player market specifically, batsmen must face at least one delivery, otherwise bets are void.
Team with Highest Innings Score / Team with Lowest Innings Score
Dead-heat rules apply.
Team with Highest Opening Partnership/ Team with Highest 1st 10 Overs Score
Dead-heat rules apply.
First Team Century
Should two players score a century in the same game, for settlement purposes the winner shall be deemed the one who has reached their century first in terms of time. If no player scores a century then bets will be void. Stakes will be returned on any player who does not participate in the tournament.
First Team 5 Wicket Haul
Should two players take five wickets in the same game, for settlement purposes the winner shall be deemed the one who has taken their fifth wicket first in terms of time. If no player takes five wickets then bets will be void. Stakes will be returned on any player who does not participate in the tournament.
Fastest 100 Scored
This will be measured in terms of number of balls faced to reach a hundred. Dead-heat rules apply.
Tournament Hat Trick
Bets settled as ‘Yes’, if a ‘hat-trick’ (deemed as when a bowler dismisses three batsmen with consecutive deliveries in the same match) is officially recorded during the tournament.
Player of the Tournament
Bets will be settled on the officially declared Player of the Tournament. Dead-heat rules apply.
Settlement of Wagers
Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.
Other Sports
Handball/Floorball Betting
Results will be entered at the end of normal regulation play. Extra time will not count unless specified.
Athletics/Cycling Betting
In Athletics events, betting is "All In". Refunds are not available for non-starters and bets on those competitors will stand. Betting Payouts are based on Podium Positions.
Rugby League/Union Australian Betting Rules
Betting Payouts on official declared results. Where a draw option is offered, the bet is decided on the result at normal time, no extra time included.
Winter Sports/Olympics Betting
Upon postponement of any event (eg due to bad weather) All bets have action until the event takes place. If the event is abandoned, all wagers are refunded.
Unless stated all wagers are treated as 'All In' and with no refunds for non-starters.
All betting payouts on podium positions.
All head to head and group betting options require all competitors to leave the start line for action.
Elections/Politics Betting
Paid on the official result at the time of swearing-in.
Table Tennis
Bets decided by the official results declared by the International Table Tennis Federation (ITTF). In the event of a match starting but not being fully completed for any reason, all bets will be voided.
Bandy
Bandy matches must go at least 80mins to be considered valid, otherwise, all bets will be considered void.
Darts
Both players must start and the match must reach full completion for action. Postgame disputes by either player that alter the final outcome of the match etc will not be valid for betting purposes.
Snooker
Frame/Handicap betting- Both players must start the match and the match must be fully completed for action. Match betting- The player progressing to the next round will be deemed the winner, as long as players started the match up.
Other Sports not covered
Bets will be decided on the official result declared by that particular sports governing body.